- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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osx/tools/porting.h
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27
osx/tools/porting.h
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/*
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* porting.h
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* BoE
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*
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* Created by Celtic Minstrel on 22/04/09.
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*
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*/
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#include "oldstructs.h"
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void flip_long(long *s);
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void flip_spec_node(legacy::special_node_type *spec);
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void flip_short(short *s);
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void flip_rect(Rect *s);
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void port_t_d(legacy::big_tr_type* old);
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void port_ave_t(legacy::ave_tr_type* old);
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void port_tiny_t(legacy::tiny_tr_type* old);
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void port_scenario(legacy::scenario_data_type* old);
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void port_item_list(legacy::scen_item_data_type* old);
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void port_out(legacy::outdoor_record_type* out);
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void port_talk_nodes(legacy::talking_record_type* dummy_talk_ptr);
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void port_dummy_t_d(short size,char *buffer);
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void port_town(legacy::town_record_type* dummy_town_ptr);
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void port_party(legacy::party_record_type* old);
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void port_pc(legacy::pc_record_type* old);
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void port_c_town(legacy::current_town_type* old);
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