- Moved some files around for better organization

- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-06 20:23:54 +00:00
parent f8701fdaff
commit 68dcf3cdef
59 changed files with 2736 additions and 58 deletions

51
osx/classes/vehicle.cpp Normal file
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/*
* vehicle.cpp
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "classes.h"
#include "oldstructs.h"
cVehicle::cVehicle() :
//loc(0,0),
//loc_in_sec(0,0),
//sector(0,0),
which_town(-1),
exists(false),
property(false) {
// do nothing
loc.x = 0; loc.y = 0;
loc_in_sec.x = 0; loc_in_sec.y = 0;
sector.x = 0; sector.y = 0;
}
__attribute__((deprecated))
cVehicle& cVehicle::operator = (legacy::horse_record_type& old){
which_town = old.which_town;
exists = old.exists;
property = old.property;
loc.x = old.horse_loc.x;
loc.y = old.horse_loc.y;
loc_in_sec.x = old.horse_loc_in_sec.x;
loc_in_sec.y = old.horse_loc_in_sec.y;
sector.x = old.horse_sector.x;
sector.y = old.horse_sector.y;
return *this;
}
__attribute__((deprecated))
cVehicle& cVehicle::operator = (legacy::boat_record_type& old){
which_town = old.which_town;
exists = old.exists;
property = old.property;
loc.x = old.boat_loc.x;
loc.y = old.boat_loc.y;
loc_in_sec.x = old.boat_loc_in_sec.x;
loc_in_sec.y = old.boat_loc_in_sec.y;
sector.x = old.boat_sector.x;
sector.y = old.boat_sector.y;
return *this;
}