- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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103
osx/classes/town.h
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103
osx/classes/town.h
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/*
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* town.h
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* BoE
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*
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* Created by Celtic Minsrel on 22/04/09.
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*
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*/
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namespace legacy {
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struct town_record_type;
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struct big_tr_type;
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struct ave_tr_type;
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struct tiny_tr_type;
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struct creature_start_type;
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struct wandering_type;
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struct preset_item_type;
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struct preset_field_type;
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};
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class cTown { // formerly town_record_type
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public:
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class cCreature { // formerly creature_start_type
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public:
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unsigned short number;
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unsigned char start_attitude;
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location start_loc;
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unsigned char mobile;
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unsigned char time_flag;
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unsigned char extra1,extra2;
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short spec1, spec2;
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char spec_enc_code,time_code;
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short monster_time,personality;
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short special_on_kill,facial_pic;
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cCreature& operator = (legacy::creature_start_type old);
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};
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class cWandering { // formerly wandering_type
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public:
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unsigned char monst[4];
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cWandering& operator = (legacy::wandering_type old);
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};
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class cItem { // formerly preset_item_type
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public:
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location loc;
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short code,ability;
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unsigned char charges,always_there,property,contained;
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cItem& operator = (legacy::preset_item_type old);
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};
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class cField { // formerly preset_field_type
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public:
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location loc;
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short type;
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cField& operator = (legacy::preset_field_type old);
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};
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short town_chop_time,town_chop_key;
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cWandering wandering[4];
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location wandering_locs[4];
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location special_locs[50];
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unsigned char spec_id[50];
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location sign_locs[15];
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short lighting_type;
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location start_locs[4];
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location exit_locs[4];
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short exit_specs[4];
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rectangle in_town_rect;
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cItem preset_items[64];
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short max_num_monst;
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cField preset_fields[50];
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short spec_on_entry,spec_on_entry_if_dead;
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short timer_spec_times[8];
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short timer_specs[8];
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unsigned char strlens[180];
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cSpecial specials[100];
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unsigned char specials1,specials2,res1,res2;
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short difficulty;
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//char town_strs[180][256];
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char town_name[256];
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char rect_names[16][256];
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char comment[3][256];
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char spec_strs[100][256];
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char sign_strs[20][256];
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char(& town_strs(short i))[256];
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cSpeech talking;
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virtual ~cTown(){}
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virtual void append(legacy::big_tr_type& old);
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virtual void append(legacy::ave_tr_type& old);
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virtual void append(legacy::tiny_tr_type& old);
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virtual unsigned short& terrain(size_t x, size_t y) = 0;
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virtual rectangle& room_rect(size_t i) = 0;
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virtual cCreature& creatures(size_t i) = 0;
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virtual unsigned char& lighting(size_t i, size_t r) = 0;
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virtual short max_dim() = 0;
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virtual short max_monst() = 0;
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cTown();
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cTown(short size);
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cTown& operator = (legacy::town_record_type& old);
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void writeTo(ostream& file);
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};
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