- Moved some files around for better organization

- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-06 20:23:54 +00:00
parent f8701fdaff
commit 68dcf3cdef
59 changed files with 2736 additions and 58 deletions

97
osx/classes/tmpltown.h Normal file
View File

@@ -0,0 +1,97 @@
/*
* tmpltown.h
* BoE
*
* Created by Celtic Minstrel on 24/04/09.
*
*/
class cTemplTown {
public:
class cCityBlock { // formerly city_block_type
public:
short type;
short destroy_time;
short alignment;
short key_time;
location where;
};
class cTerRect { // formerly city_ter_rect_type
public:
rectangle rect;
unsigned char ter_type;
unsigned char hollow;
};
cCityBlock blocks[15];
cTerRect ter_rects[10];
void writeTo(ostream& file);
};
class cBigTemplTown : public cBigTown, cTemplTown {
private:
//cCreature _creatures[60];
//unsigned short _terrain[64][64];
//rectangle _room_rect[16];
//unsigned char _lighting[4][32];
public:
unsigned short& terrain(size_t x, size_t y);
rectangle& room_rect(size_t i);
cCreature& creatures(size_t i);
unsigned char& lighting(size_t i, size_t r);
short max_dim();
short max_monst();
void writeTo(ostream& file);
};
class cMedTemplTown : public cMedTown, cTemplTown {
private:
//cCreature _creatures[40];
//unsigned short _terrain[48][48];
//rectangle _room_rect[16];
//unsigned char _lighting[4][32];
public:
unsigned short& terrain(size_t x, size_t y);
rectangle& room_rect(size_t i);
cCreature& creatures(size_t i);
unsigned char& lighting(size_t i, size_t r);
short max_dim();
short max_monst();
void writeTo(ostream& file);
};
class cTinyTemplTown : public cTinyTown, cTemplTown {
private:
//cCreature _creatures[30];
//unsigned short _terrain[32][32];
//rectangle _room_rect[16];
//unsigned char _lighting[4][32];
public:
unsigned short& terrain(size_t x, size_t y);
rectangle& room_rect(size_t i);
cCreature& creatures(size_t i);
unsigned char& lighting(size_t i, size_t r);
short max_dim();
short max_monst();
};
// City blocks - I want to figure out how to use these sometime.
//struct city_block_type {
// short block_type;
// short block_destroy_time;
// char block_alignment;
// char block_key_time;
// location block_loc;
//};
//
//struct city_ter_rect_type {
// Rect what_rect;
// unsigned char ter_type;
// unsigned char hollow;
//};
//
//struct template_town_type {
// creature_start_type creatures[30];
// city_block_type city_block[15];
// city_ter_rect_type city_ter_rect[10];
//};