- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
97
osx/classes/tmpltown.h
Normal file
97
osx/classes/tmpltown.h
Normal file
@@ -0,0 +1,97 @@
|
||||
/*
|
||||
* tmpltown.h
|
||||
* BoE
|
||||
*
|
||||
* Created by Celtic Minstrel on 24/04/09.
|
||||
*
|
||||
*/
|
||||
|
||||
class cTemplTown {
|
||||
public:
|
||||
class cCityBlock { // formerly city_block_type
|
||||
public:
|
||||
short type;
|
||||
short destroy_time;
|
||||
short alignment;
|
||||
short key_time;
|
||||
location where;
|
||||
};
|
||||
class cTerRect { // formerly city_ter_rect_type
|
||||
public:
|
||||
rectangle rect;
|
||||
unsigned char ter_type;
|
||||
unsigned char hollow;
|
||||
};
|
||||
cCityBlock blocks[15];
|
||||
cTerRect ter_rects[10];
|
||||
void writeTo(ostream& file);
|
||||
};
|
||||
|
||||
class cBigTemplTown : public cBigTown, cTemplTown {
|
||||
private:
|
||||
//cCreature _creatures[60];
|
||||
//unsigned short _terrain[64][64];
|
||||
//rectangle _room_rect[16];
|
||||
//unsigned char _lighting[4][32];
|
||||
public:
|
||||
unsigned short& terrain(size_t x, size_t y);
|
||||
rectangle& room_rect(size_t i);
|
||||
cCreature& creatures(size_t i);
|
||||
unsigned char& lighting(size_t i, size_t r);
|
||||
short max_dim();
|
||||
short max_monst();
|
||||
void writeTo(ostream& file);
|
||||
};
|
||||
|
||||
class cMedTemplTown : public cMedTown, cTemplTown {
|
||||
private:
|
||||
//cCreature _creatures[40];
|
||||
//unsigned short _terrain[48][48];
|
||||
//rectangle _room_rect[16];
|
||||
//unsigned char _lighting[4][32];
|
||||
public:
|
||||
unsigned short& terrain(size_t x, size_t y);
|
||||
rectangle& room_rect(size_t i);
|
||||
cCreature& creatures(size_t i);
|
||||
unsigned char& lighting(size_t i, size_t r);
|
||||
short max_dim();
|
||||
short max_monst();
|
||||
void writeTo(ostream& file);
|
||||
};
|
||||
|
||||
class cTinyTemplTown : public cTinyTown, cTemplTown {
|
||||
private:
|
||||
//cCreature _creatures[30];
|
||||
//unsigned short _terrain[32][32];
|
||||
//rectangle _room_rect[16];
|
||||
//unsigned char _lighting[4][32];
|
||||
public:
|
||||
unsigned short& terrain(size_t x, size_t y);
|
||||
rectangle& room_rect(size_t i);
|
||||
cCreature& creatures(size_t i);
|
||||
unsigned char& lighting(size_t i, size_t r);
|
||||
short max_dim();
|
||||
short max_monst();
|
||||
};
|
||||
|
||||
// City blocks - I want to figure out how to use these sometime.
|
||||
|
||||
//struct city_block_type {
|
||||
// short block_type;
|
||||
// short block_destroy_time;
|
||||
// char block_alignment;
|
||||
// char block_key_time;
|
||||
// location block_loc;
|
||||
//};
|
||||
//
|
||||
//struct city_ter_rect_type {
|
||||
// Rect what_rect;
|
||||
// unsigned char ter_type;
|
||||
// unsigned char hollow;
|
||||
//};
|
||||
//
|
||||
//struct template_town_type {
|
||||
// creature_start_type creatures[30];
|
||||
// city_block_type city_block[15];
|
||||
// city_ter_rect_type city_ter_rect[10];
|
||||
//};
|
Reference in New Issue
Block a user