- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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33
osx/classes/tmpltown.cpp
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33
osx/classes/tmpltown.cpp
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/*
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* tmpltown.cpp
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* BoE
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*
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* Created by Celtic Minstrel on 24/04/09.
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*
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*/
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#include "classes.h"
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unsigned short& cBigTemplTown::terrain(size_t x, size_t y){
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return _terrain[0][0]; // will need to calculate the terrain somehow
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}
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rectangle& cBigTemplTown::room_rect(size_t i){
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return _room_rect[i];
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}
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cTown::cCreature& cBigTemplTown::creatures(size_t i){
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return _creatures[i];
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}
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unsigned char& cBigTemplTown::lighting(size_t i, size_t r){
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return _lighting[i][r];
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}
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short cBigTemplTown::max_dim(){
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return 0; // not sure what they are yet.
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}
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short cBigTemplTown::max_monst(){
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return 30;
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}
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