- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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osx/classes/terrain.h
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64
osx/classes/terrain.h
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/*
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* terrain.h
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* BoE
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*
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* Created by Celtic Minstrel on 20/04/09.
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*
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*/
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namespace legacy { struct terrain_type_type; };
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/* Terrains Specials Properties : scenario.ter_types[i].special */ //complete
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enum eTerSpec {
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TER_SPEC_NONE = 0,
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TER_SPEC_CHANGE_WHEN_STEP_ON = 1,
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TER_SPEC_DOES_FIRE_DAMAGE = 2,
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TER_SPEC_DOES_COLD_DAMAGE = 3,
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TER_SPEC_DOES_MAGIC_DAMAGE = 4,
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TER_SPEC_POISON_LAND = 5,
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TER_SPEC_DISEASED_LAND = 6,
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TER_SPEC_CRUMBLING_TERRAIN = 7,
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TER_SPEC_LOCKABLE_TERRAIN = 8,
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TER_SPEC_UNLOCKABLE_TERRAIN = 9,
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TER_SPEC_UNLOCKABLE_BASHABLE = 10,
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TER_SPEC_IS_A_SIGN = 11,
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TER_SPEC_CALL_LOCAL_SPECIAL = 12,
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TER_SPEC_CALL_SCENARIO_SPECIAL = 13,
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TER_SPEC_IS_A_CONTAINER = 14,
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TER_SPEC_WATERFALL = 15,
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TER_SPEC_CONVEYOR_NORTH = 16,
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TER_SPEC_CONVEYOR_EAST = 17,
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TER_SPEC_CONVEYOR_SOUTH = 18,
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TER_SPEC_CONVEYOR_WEST = 19,
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TER_SPEC_BLOCKED_TO_MONSTERS = 20,
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TER_SPEC_TOWN_ENTRANCE = 21,
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TER_SPEC_CHANGE_WHEN_USED = 22,
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TER_SPEC_CALL_SPECIAL_WHEN_USED = 23,
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};
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class cTerrain {
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public:
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string name;
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short picture;
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unsigned char blockage;
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unsigned char flag1;
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unsigned char flag2;
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eTerSpec special;
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unsigned char trans_to_what;
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unsigned char fly_over;
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unsigned char boat_over;
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unsigned char block_horse;
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unsigned char light_radius;
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unsigned char step_sound;
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unsigned char shortcut_key; // for editor use only
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unsigned char obj_num; // ditto (formerly res1)
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unsigned char ground_type; // ditto (formerly res2)
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unsigned char trim_type; // ditto, mostly (formerly res3)
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unsigned short trim_ter; // ditto
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unsigned short combat_arena;
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location obj_pos; // editor use only
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cTerrain& operator = (legacy::terrain_type_type& old);
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void writeTo(ostream& file);
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};
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