- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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28
osx/classes/talking.h
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28
osx/classes/talking.h
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/*
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* talking.h
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* BoE
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*
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* Created by Celtic Minstrel on 22/04/09.
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*
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*/
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namespace legacy {
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struct talking_record_type;
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struct talking_node_type;
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};
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class cSpeech { // formerly talking_record_type
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public:
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class cNode { // formerly talking_node_type
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public:
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short personality,type;
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char link1[4],link2[4];
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short extras[4];
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};
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unsigned char strlens[200];
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char talk_strs[170][256];
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cNode talk_nodes[60];
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cSpeech& operator = (legacy::talking_record_type& old);
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void writeTo(ostream& file);
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};
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