- Moved some files around for better organization

- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-06 20:23:54 +00:00
parent f8701fdaff
commit 68dcf3cdef
59 changed files with 2736 additions and 58 deletions

28
osx/classes/talking.h Normal file
View File

@@ -0,0 +1,28 @@
/*
* talking.h
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
namespace legacy {
struct talking_record_type;
struct talking_node_type;
};
class cSpeech { // formerly talking_record_type
public:
class cNode { // formerly talking_node_type
public:
short personality,type;
char link1[4],link2[4];
short extras[4];
};
unsigned char strlens[200];
char talk_strs[170][256];
cNode talk_nodes[60];
cSpeech& operator = (legacy::talking_record_type& old);
void writeTo(ostream& file);
};