- Moved some files around for better organization

- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-06 20:23:54 +00:00
parent f8701fdaff
commit 68dcf3cdef
59 changed files with 2736 additions and 58 deletions

27
osx/classes/talking.cpp Normal file
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@@ -0,0 +1,27 @@
/*
* talking.cpp
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
#include "classes.h"
#include "oldstructs.h"
__attribute__((deprecated))
cSpeech& cSpeech::operator = (legacy::talking_record_type& old){
int i,j;
for(i = 0; i < 200; i++)
strlens[i] = old.strlens[i];
for(i = 0; i < 60; i++){
talk_nodes[i].personality = old.talk_nodes[i].personality;
talk_nodes[i].type = old.talk_nodes[i].type;
for(j = 0; j < 4; j++){
talk_nodes[i].link1[j] = old.talk_nodes[i].link1[j];
talk_nodes[i].link2[j] = old.talk_nodes[i].link2[j];
talk_nodes[i].extras[j] = old.talk_nodes[i].extras[j];
}
}
return *this;
}