- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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27
osx/classes/talking.cpp
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27
osx/classes/talking.cpp
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/*
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* talking.cpp
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* BoE
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*
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* Created by Celtic Minstrel on 22/04/09.
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*
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*/
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#include "classes.h"
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#include "oldstructs.h"
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__attribute__((deprecated))
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cSpeech& cSpeech::operator = (legacy::talking_record_type& old){
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int i,j;
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for(i = 0; i < 200; i++)
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strlens[i] = old.strlens[i];
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for(i = 0; i < 60; i++){
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talk_nodes[i].personality = old.talk_nodes[i].personality;
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talk_nodes[i].type = old.talk_nodes[i].type;
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for(j = 0; j < 4; j++){
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talk_nodes[i].link1[j] = old.talk_nodes[i].link1[j];
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talk_nodes[i].link2[j] = old.talk_nodes[i].link2[j];
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talk_nodes[i].extras[j] = old.talk_nodes[i].extras[j];
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}
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}
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return *this;
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}
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