- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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40
osx/classes/special.cpp
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40
osx/classes/special.cpp
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/*
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* special.cpp
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* BoE
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*
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* Created by Celtic Minstrel on 20/04/09.
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*
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*/
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#include "classes.h"
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#include "oldstructs.h"
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cSpecial::cSpecial(){
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type = 0;
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sd1 = -1;
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sd2 = -1;
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pic = -1;
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m1 = -1;
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m2 = -1;
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ex1a = -1;
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ex1b = -1;
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ex2a = -1;
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ex2b = -1;
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jumpto = -1;
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}
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__attribute__((deprecated))
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cSpecial& cSpecial::operator = (legacy::special_node_type& old){
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type = old.type;
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sd1 = old.sd1;
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sd2 = old.sd2;
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pic = old.pic;
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m1 = old.m1;
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m2 = old.m2;
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ex1a = old.ex1a;
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ex1b = old.ex1b;
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ex2a = old.ex2a;
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ex2b = old.ex2b;
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jumpto = old.jumpto;
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return *this;
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}
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