- Moved some files around for better organization

- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-06 20:23:54 +00:00
parent f8701fdaff
commit 68dcf3cdef
59 changed files with 2736 additions and 58 deletions

124
osx/classes/scenario.cpp Normal file
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/*
* scenario.cpp
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "classes.h"
#include "oldstructs.h"
cScenario::cItemStorage::cItemStorage() : ter_type(-1), property(0) {
for(int i = 0; i < 10; i++)
item_num[i] = -1;
for(int i = 0; i < 10; i++)
item_odds[i] = 0;
}
//{-1,{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},{0,0,0,0,0,0,0,0,0,0},0}
__attribute__((deprecated))
cScenario& cScenario::operator = (legacy::scenario_data_type& old){
int i,j;
// for(i = 0; i < 3; i++) format.ver[i] = old.ver[i];
// format.min_run_ver = old.min_run_ver;
// for(i = 0; i < 3; i++) format.prog_make_ver[i] = old.prog_make_ver[i];
num_towns = format.num_towns;
out_width = old.out_width;
out_height = old.out_height;
difficulty = old.difficulty;
intro_pic = old.intro_pic;
default_ground = old.default_ground;
for(i = 0; i < 200; i++) town_size[i] = old.town_size[i];
for(i = 0; i < 200; i++) town_hidden[i] = old.town_hidden[i];
flag_a = old.flag_a;
intro_mess_pic = old.intro_mess_pic;
intro_mess_len = old.intro_mess_len;
where_start.x = old.where_start.x;
where_start.y = old.where_start.y;
out_sec_start.x = old.out_sec_start.x;
out_sec_start.y = old.out_sec_start.y;
out_start.x = old.out_start.x;
out_start.y = old.out_start.y;
which_town_start = old.which_town_start;
flag_b = old.flag_b;
for(i = 0; i < 200; i++)
for(j = 0; j < 5; j++)
town_data_size[i][j] = old.town_data_size[i][j];
for(i = 0; i < 10; i++) town_to_add_to[i] = old.town_to_add_to[i];
for(i = 0; i < 10; i++)
for(j = 0; j < 2; j++)
flag_to_add_to_town[i][j] = old.flag_to_add_to_town[i][j];
flag_c = old.flag_c;
for(i = 0; i < 100; i++){
out_data_size[i][0] = old.out_data_size[i][0];
out_data_size[i][1] = old.out_data_size[i][1];
}
for(i = 0; i < 3; i++) {
store_item_rects[i].top = old.store_item_rects[i].top;
store_item_rects[i].left = old.store_item_rects[i].left;
store_item_rects[i].bottom = old.store_item_rects[i].bottom;
store_item_rects[i].right = old.store_item_rects[i].right;
}
for(i = 0; i < 3; i++) store_item_towns[i] = old.store_item_towns[i];
flag_e = old.flag_e;
for(i = 0; i < 50; i++) special_items[i] = old.special_items[i];
for(i = 0; i < 50; i++) special_item_special[i] = old.special_item_special[i];
rating = old.rating;
uses_custom_graphics = old.uses_custom_graphics;
flag_f = old.flag_f;
for(i = 0; i < 256; i++) scen_monsters[i] = old.scen_monsters[i];
for(i = 0; i < 30; i++) boats[i] = old.scen_boats[i];
for(i = 0; i < 30; i++) horses[i] = old.scen_horses[i];
flag_g = old.flag_g;
for(i = 0; i < 256; i++) ter_types[i] = old.ter_types[i];
for(i = 0; i < 20; i++) scenario_timer_times[i] = old.scenario_timer_times[i];
for(i = 0; i < 20; i++) scenario_timer_specs[i] = old.scenario_timer_specs[i];
flag_h = old.flag_h;
for(i = 0; i < 256; i++) scen_specials[i] = old.scen_specials[i];
for(i = 0; i < 10; i++) storage_shortcuts[i] = old.storage_shortcuts[i];
flag_d = old.flag_d;
for(i = 0; i < 300; i++) scen_str_len[i] = old.scen_str_len[i];
flag_i = old.flag_i;
last_out_edited.x = old.last_out_edited.x;
last_out_edited.y = old.last_out_edited.y;
last_town_edited = old.last_town_edited;
return *this;
}
__attribute__((deprecated))
cScenario::cItemStorage& cScenario::cItemStorage::operator = (legacy::item_storage_shortcut_type& old){
ter_type = old.ter_type;
for(int i = 0; i < 10; i++) item_num[i] = old.item_num[i];
for(int i = 0; i < 10; i++) item_odds[i] = old.item_odds[i];
property = old.property;
return *this;
}
__attribute__((deprecated))
void cScenario::append(legacy::scen_item_data_type& old){
short i;
for(i = 0; i < 400; i++)
scen_items[i] = old.scen_items[i];
for(i = 0; i < 256; i++)
strcpy((char*)scen_monsters[i].m_name,(char*)old.monst_names[i]);
for(i = 0; i < 256; i++)
ter_types[i].name = old.ter_names[i];
}
__attribute__((deprecated))
char(& cScenario::scen_strs(short i))[256]{
if(i == 0) return scen_name;
if(i == 1) return who_wrote[0];
if(i == 2) return who_wrote[1];
if(i == 3) return contact_info;
if(i >= 4 && i < 10 ) return intro_strs[i - 4];
if(i >= 10 && i < 60 ) return journal_strs[i - 10];
if(i >= 60 && i < 160){
if(i % 2 == 0) return spec_item_names[(i - 60) / 2];
else return spec_item_strs[(i - 60) / 2];
}
if(i >= 160 && i < 260) return spec_strs[i];
return journal_strs[6]; // random unused slot
}