- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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70
osx/classes/regtown.h
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70
osx/classes/regtown.h
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/*
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* regtown.h
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* BoE
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*
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* Created by Celtic Minstrel on 24/04/09.
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*
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*/
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namespace legacy {
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struct big_tr_type;
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struct ave_tr_type;
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struct tiny_tr_type;
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};
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class cBigTown : public cTown { // formerly big_tr_type
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protected:
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unsigned short _terrain[64][64];
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rectangle _room_rect[16];
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cCreature _creatures[60];
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unsigned char _lighting[8][64];
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public:
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void append(legacy::big_tr_type& old);
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unsigned short& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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unsigned char& lighting(size_t i, size_t r);
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short max_dim();
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short max_monst();
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cBigTown();
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void writeTo(ostream& file);
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};
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class cMedTown : public cTown { // formerly ave_tr_type
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protected:
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unsigned short _terrain[48][48];
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rectangle _room_rect[16];
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cCreature _creatures[40];
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unsigned char _lighting[6][48];
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public:
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void append(legacy::ave_tr_type& old);
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unsigned short& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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unsigned char& lighting(size_t i, size_t r);
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short max_dim();
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short max_monst();
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cMedTown();
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void writeTo(ostream& file);
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};
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class cTinyTown : public cTown { // formerly tiny_tr_type
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protected:
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unsigned short _terrain[32][32];
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rectangle _room_rect[16];
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cCreature _creatures[30];
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unsigned char _lighting[4][32];
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public:
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void append(legacy::tiny_tr_type& old);
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unsigned short& terrain(size_t x, size_t y);
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rectangle& room_rect(size_t i);
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cCreature& creatures(size_t i);
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unsigned char& lighting(size_t i, size_t r);
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short max_dim();
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short max_monst();
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cTinyTown();
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void writeTo(ostream& file);
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};
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