- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
177
osx/classes/outdoors.cpp
Normal file
177
osx/classes/outdoors.cpp
Normal file
@@ -0,0 +1,177 @@
|
||||
/*
|
||||
* outdoors.cpp
|
||||
* BoE
|
||||
*
|
||||
* Created by Celtic Minstrel on 22/04/09.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "classes.h"
|
||||
#include "oldstructs.h"
|
||||
|
||||
__attribute__((deprecated))
|
||||
cOutdoors& cOutdoors::operator = (legacy::outdoor_record_type& old){
|
||||
int i,j;
|
||||
for(i = 0; i < 48; i++)
|
||||
for(j = 0; j < 48; j++)
|
||||
terrain[i][j] = old.terrain[i][j];
|
||||
for(i = 0; i < 18; i++){
|
||||
special_locs[i].x = old.special_locs[i].x;
|
||||
special_locs[i].y = old.special_locs[i].y;
|
||||
special_id[i] = old.special_id[i];
|
||||
}
|
||||
for(i = 0; i < 8; i++){
|
||||
exit_locs[i].x = old.exit_locs[i].x;
|
||||
exit_locs[i].y = old.exit_locs[i].y;
|
||||
exit_dests[i] = old.exit_dests[i];
|
||||
sign_locs[i].x = old.sign_locs[i].x;
|
||||
sign_locs[i].y = old.sign_locs[i].y;
|
||||
info_rect[i].top = old.info_rect[i].top;
|
||||
info_rect[i].left = old.info_rect[i].left;
|
||||
info_rect[i].bottom = old.info_rect[i].bottom;
|
||||
info_rect[i].right = old.info_rect[i].right;
|
||||
}
|
||||
for(i = 0; i < 4; i++){
|
||||
// for(j = 0; j < 7; j++){
|
||||
// wandering[i].monst[j] = old.wandering[i].monst[j];
|
||||
// special_enc[i].monst[j] = old.special_enc[i].monst[j];
|
||||
// }
|
||||
// for(j = 0; j < 3; j++){
|
||||
// wandering[i].friendly[j] = old.wandering[i].friendly[j];
|
||||
// special_enc[i].friendly[j] = old.special_enc[i].friendly[j];
|
||||
// }
|
||||
// wandering[i].spec_on_meet = old.wandering[i].spec_on_meet;
|
||||
// special_enc[i].spec_on_meet = old.special_enc[i].spec_on_meet;
|
||||
// wandering[i].spec_on_win = old.wandering[i].spec_on_win;
|
||||
// special_enc[i].spec_on_win = old.special_enc[i].spec_on_win;
|
||||
// wandering[i].spec_on_flee = old.wandering[i].spec_on_flee;
|
||||
// special_enc[i].spec_on_flee = old.special_enc[i].spec_on_flee;
|
||||
// wandering[i].cant_flee = old.wandering[i].cant_flee;
|
||||
// special_enc[i].cant_flee = old.special_enc[i].cant_flee;
|
||||
// wandering[i].end_spec1 = old.wandering[i].end_spec1;
|
||||
// special_enc[i].end_spec1 = old.special_enc[i].end_spec1;
|
||||
// wandering[i].end_spec2 = old.wandering[i].end_spec2;
|
||||
// special_enc[i].end_spec2 = old.special_enc[i].end_spec2;
|
||||
wandering[i] = old.wandering[i];
|
||||
special_enc[i] = old.special_enc[i];
|
||||
wandering_locs[i].x = old.wandering_locs[i].x;
|
||||
wandering_locs[i].y = old.wandering_locs[i].y;
|
||||
}
|
||||
for(i = 0; i < 180; i++)
|
||||
strlens[i] = old.strlens[i];
|
||||
for(i = 0; i < 60; i++)
|
||||
specials[i] = old.specials[i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
cOutdoors::cOutdoors(){
|
||||
short i,j;
|
||||
location d_loc(100,0);
|
||||
cOutdoors::cWandering d_monst = {{0,0,0,0,0,0,0},{0,0,0},-1,-1,-1,0,-1,-1};
|
||||
rectangle d_rect;
|
||||
location locs[4] = {loc(8,8),loc(32,8),loc(8,32),loc(32,32)};
|
||||
|
||||
for (i = 0; i < 48; i++)
|
||||
for (j = 0; j < 48; j++) {
|
||||
terrain[i][j] = 5; // formerly 0
|
||||
}
|
||||
|
||||
for (i = 0; i < 18; i++) {
|
||||
special_locs[i] = d_loc;
|
||||
special_id[i] = 0;
|
||||
}
|
||||
for (i = 0; i < 8; i++) {
|
||||
exit_locs[i] = d_loc;
|
||||
exit_dests[i] = 0;
|
||||
sign_locs[i] = d_loc;
|
||||
sign_locs[i].x = 100;
|
||||
info_rect[i] = d_rect;
|
||||
}
|
||||
for (i = 0; i < 4; i++) {
|
||||
wandering[i] = d_monst;
|
||||
wandering_locs[i] = locs[i];
|
||||
special_enc[i] = d_monst;
|
||||
}
|
||||
for (i = 0; i < 60; i++) {
|
||||
specials[i] = cSpecial();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
__attribute__((deprecated))
|
||||
char(& cOutdoors::out_strs(short i))[256]{
|
||||
if(i == 0) return out_name;
|
||||
if(i >= 1 && i < 9) return rect_names[i - 1];
|
||||
if(i == 9) return comment;
|
||||
if(i >= 10 && i < 100) return spec_strs[i - 10];
|
||||
if(i >= 100 && i < 108) return sign_strs[i - 100];
|
||||
return comment;
|
||||
}
|
||||
|
||||
cOutdoors::cWandering& cOutdoors::cWandering::operator = (legacy::out_wandering_type old){
|
||||
for(int i = 0; i < 7; i++)
|
||||
monst[i] = old.monst[i];
|
||||
for(int j = 0; j < 3; j++)
|
||||
friendly[j] = old.friendly[j];
|
||||
spec_on_meet = old.spec_on_meet;
|
||||
spec_on_win = old.spec_on_win;
|
||||
spec_on_flee = old.spec_on_flee;
|
||||
cant_flee = old.cant_flee;
|
||||
end_spec1 = old.end_spec1;
|
||||
end_spec2 = old.end_spec2;
|
||||
return *this;
|
||||
}
|
||||
|
||||
cOutdoors::cCreature& cOutdoors::cCreature::operator = (legacy::outdoor_creature_type old){
|
||||
exists = old.exists;
|
||||
direction = old.direction;
|
||||
what_monst = old.what_monst;
|
||||
which_sector.x = old.which_sector.x;
|
||||
which_sector.y = old.which_sector.y;
|
||||
m_loc.x = old.m_loc.x;
|
||||
m_loc.y = old.m_loc.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void cOutdoors::writeTo(ostream& file){
|
||||
// for(int i = 0; i < 48; i++){
|
||||
// file << expl[i][0];
|
||||
// for(int j = 1; j < 48; j++){
|
||||
// file << '\t' << expl[i][j];
|
||||
// }
|
||||
// file << endl;
|
||||
// }
|
||||
}
|
||||
|
||||
void cOutdoors::cWandering::writeTo(ostream& file, string prefix){
|
||||
for(int i = 0; i < 7; i++)
|
||||
file << prefix << "HOSTILE " << i << ' ' << monst[i] << endl;
|
||||
for(int i = 0; i < 3; i++)
|
||||
file << prefix << "FRIEND " << i << ' ' << friendly[i] << endl;
|
||||
file << prefix << "MEET " << spec_on_meet << endl;
|
||||
file << prefix << "WIN " << spec_on_win << endl;
|
||||
file << prefix << "FLEE " << spec_on_flee << endl;
|
||||
file << prefix << "FLAGS " << cant_flee << endl;
|
||||
file << prefix << "SDF " << end_spec1 << ' ' << end_spec2 << endl;
|
||||
}
|
||||
|
||||
void cOutdoors::cWandering::readAttrFrom(string cur, istream& sin){
|
||||
if(cur == "HOSTILE"){
|
||||
int i;
|
||||
sin >> i;
|
||||
sin >> monst[i];
|
||||
}else if(cur == "FRIEND"){
|
||||
int i;
|
||||
sin >> i;
|
||||
sin >> friendly[i];
|
||||
}else if(cur == "MEET")
|
||||
sin >> spec_on_meet;
|
||||
else if(cur == "WIN")
|
||||
sin >> spec_on_win;
|
||||
else if(cur == "FLEE")
|
||||
sin >> spec_on_flee;
|
||||
else if(cur == "FLAGS")
|
||||
sin >> cant_flee;
|
||||
else if(cur == "SDF")
|
||||
sin >> end_spec1 >> end_spec2;
|
||||
}
|
Reference in New Issue
Block a user