- Moved some files around for better organization

- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-06 20:23:54 +00:00
parent f8701fdaff
commit 68dcf3cdef
59 changed files with 2736 additions and 58 deletions

33
osx/classes/creatlist.cpp Normal file
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@@ -0,0 +1,33 @@
/*
* creatlist.cpp
* BoE
*
* Created by Celtic Minstrel on 24/04/09.
*
*/
#include "classes.h"
#include "oldstructs.h"
__attribute__((deprecated))
cPopulation::cCreature& cPopulation::cCreature::operator = (legacy::creature_data_type old){
active = old.active;
attitude = old.attitude;
number = old.number;
m_loc.x = old.m_loc.x;
m_loc.y = old.m_loc.y;
m_d = old.m_d;
mobile = old.mobile;
summoned = old.summoned;
monst_start = old.monst_start;
return *this;
}
__attribute__((deprecated))
cPopulation& cPopulation::operator = (legacy::creature_list_type old){
for(int i = 0; i < 60; i++)
dudes[i] = old.dudes[i];
which_town = old.which_town;
friendly = old.friendly;
return *this;
}