- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -37,6 +37,7 @@ extern cTown* town;
|
||||
//extern short town_type; // 0 - big 1 - ave 2 - small
|
||||
extern short cur_viewing_mode;
|
||||
extern eScenMode overall_mode;
|
||||
extern eDrawMode draw_mode = DRAW_TERRAIN;
|
||||
extern short available_dlog_buttons[NUM_DLOG_B];
|
||||
extern bool editing_town;
|
||||
//extern short max_dim[3];
|
||||
|
Reference in New Issue
Block a user