- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -84,6 +84,12 @@ enum eScenMode {
|
||||
MODE_EDIT_TYPES = 62, // currently only used for editing terrain, but I'd like to use it for editing monsters and items too.
|
||||
};
|
||||
|
||||
enum eDrawMode {
|
||||
DRAW_TERRAIN = 0,
|
||||
DRAW_MONST = 1,
|
||||
DRAW_ITEM = 2,
|
||||
};
|
||||
|
||||
//typedef struct {
|
||||
// short personality,type;
|
||||
// char link1[4],link2[4];
|
||||
|
Reference in New Issue
Block a user