- Moved some files around for better organization

- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-06 20:23:54 +00:00
parent f8701fdaff
commit 68dcf3cdef
59 changed files with 2736 additions and 58 deletions

View File

@@ -84,6 +84,12 @@ enum eScenMode {
MODE_EDIT_TYPES = 62, // currently only used for editing terrain, but I'd like to use it for editing monsters and items too.
};
enum eDrawMode {
DRAW_TERRAIN = 0,
DRAW_MONST = 1,
DRAW_ITEM = 2,
};
//typedef struct {
// short personality,type;
// char link1[4],link2[4];