BB: Lots of spelling/grammar fixes

Thanks to ADoS for these fixes
This commit is contained in:
2017-02-12 20:56:48 -05:00
parent 3c422f3870
commit 688869260b
7 changed files with 26 additions and 26 deletions

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@@ -25,7 +25,7 @@
<![CDATA[Interestingly, there are fresh tracks nearby. They seem to be leading to the east.]]>
</string>
<string id="2">
<![CDATA[One thing you can say about the bandits here - they're arrogant. A dozen of them are sitting here, bold and confidant as can be, waiting to shake you down.]]>
<![CDATA[One thing you can say about the bandits here - they're arrogant. A dozen of them are sitting here, bold and confident as can be, waiting to shake you down.]]>
</string>
<string id="3">
<![CDATA[As you approach, they get up from around their cozy campfire and grab their weapons. One of them yells "Greetings, wanderers! I'm afraid we must require a small toll of you before you can pass!" ]]>
@@ -52,7 +52,7 @@
<![CDATA[Still, they stoicly accept combat as an occasional part of the job. They approach you to do battle. You have to admire their dedication.]]>
</string>
<string id="14">
<![CDATA[Victory is yours! You search the bandits' camp, looking for treasure and some evidence of where there hide-out is. Unfortunately, you find neither. They were making some rabbit soup. That's all you get from them.]]>
<![CDATA[Victory is yours! You search the bandits' camp, looking for treasure and some evidence of where their hideout is. Unfortunately, you find neither. They were making some rabbit soup. That's all you get from them.]]>
</string>
<string id="15">
<![CDATA[There was a big combat here, probably about a month ago. There's still some chips of bone and shards of broken weapons. No other signs of what happened, or who did what to whom.]]>

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@@ -86,7 +86,7 @@
<![CDATA[All of the stuff is fresh. The cache is probably fairly new. It may well have been left by the bandits.]]>
</string>
<string id="20">
<![CDATA[You find the wolves lair nearby and soon figure out why they were so aggresive. The lair is filled with humanoid bones, all well gnawed. These wolves have feasted wel on the bandits' leavings.]]>
<![CDATA[You find the wolves' lair nearby and soon figure out why they were so aggressive. The lair is filled with humanoid bones, all well gnawed. These wolves have feasted well on the bandits' leavings.]]>
</string>
<string id="21">
<![CDATA[Unfortunately, there is no treasure among the grisly remains.]]>

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@@ -6,7 +6,7 @@
<version>1.0.0</version>
<language>en-US</language>
<author>
<name>Name not given</name>
<name>Jeff Vogel</name>
<email>Spiderweb Software, Inc. PO Box 85659, Seattle, WA 98145, (206) 789-4438.</email>
</author>
<text>

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@@ -3,7 +3,7 @@
<personality id="0">
<title>Mayor Leonardo</title>
<look>
<![CDATA[You meet Leonardo, the first, and, so far, only mayor of Cavala. Recent months have been difficult for him. He's quite thin, and looks like he hasn't slept in weeks.]]>
<![CDATA[You meet Leonardo, the first and, so far, only mayor of Cavala. Recent months have been difficult for him. He's quite thin, and looks like he hasn't slept in weeks.]]>
</look>
<name>
<![CDATA[He nods to you. "I am Mayor Leonardo, leader of our tormented little village. It's good to see you."]]>
@@ -27,7 +27,7 @@
<![CDATA["Well, I was a mage of great reknown. Then, well, then, well, then things went all funny."]]>
</job>
<unknown>
<![CDATA[She tugs nervously tugs the ends of her hair.]]>
<![CDATA[She tugs nervously at the ends of her hair.]]>
</unknown>
</personality>
<personality id="2">
@@ -159,7 +159,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA["It takes two days for even a swift caravan to leave our valley. When it gets dark, and the caravan has to stop to rest, the bandits attack from all sides. First fireballs, then warriors. Then they return to their hidden lair."]]>
<![CDATA["It takes two days for even a swift caravan to leave our valley. When it gets dark, and the caravan has to stop to rest, the bandits attack from all sides. First fireballs, then warriors. Then they return to their hidden lair.]]>
</text>
<text>
<![CDATA["In all of this, there is one thing that puzzles me."]]>
@@ -237,7 +237,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA["So many mayors in the Empire are cut-rate, more interested in lining their own pockets than leading well. I didn't want to be like that!" His whole body tenses with anger and frustration. "So instead, I got to preside over a dying village."]]>
<![CDATA["So many mayors in the Empire are cut-rate, more interested in lining their own pockets than leading well. I didn't want to be like that!" His whole body tenses with anger and frustration. "So instead, I got to preside over a dying village.]]>
</text>
<text>
<![CDATA["Not what I wanted. Not what I wanted at all."]]>
@@ -264,7 +264,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA["Cameron is the blacksmith. He's been working day and night providing weapons for the guards. In the bandits ever attack here, they'll be sorry."]]>
<![CDATA["Cameron is the blacksmith. He's been working day and night providing weapons for the guards. If the bandits ever attack here, they'll be sorry."]]>
</text>
<text>
<![CDATA["Curse him! How could he betray us so? So much loss, so many deaths! No punishment could ever be enough."]]>
@@ -291,7 +291,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA["Searching to no avail. Perhaps you will have more luck. if you ever find any evidence, present it to me. Perhaps I can help with it." He thinks. "That reminds me. The bandits tactics were always the same, and their success was very puzzling."]]>
<![CDATA["Searching to no avail. Perhaps you will have more luck. If you ever find any evidence, present it to me. Perhaps I can help with it." He thinks. "That reminds me. The bandits' tactics were always the same, and their success was very puzzling."]]>
</text>
<text>
<![CDATA["I don't need to worry about bandits now, of course."]]>
@@ -318,7 +318,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA["Oh, you know. Bad expiriment. Strange effects. Made my head get a little, little, you know, scattered. Now I just live out here and wander the woods and watch people."]]>
<![CDATA["Oh, you know. Bad experiment. Strange effects. Made my head get a little, little, you know, scattered. Now I just live out here and wander the woods and watch people."]]>
</text>
</node>
<node for="1">
@@ -381,7 +381,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA["He's very busy. I mean, First, he makes lots of weapons all the time to protect our town. Then, even then, he still has time to garden. He takes time to look after his plants."]]>
<![CDATA["He's very busy. I mean, first, he makes lots of weapons all the time to protect our town. Then, even then, he still has time to garden. He takes time to look after his plants."]]>
</text>
<text>
<![CDATA["Well, now Cameron's gone. Saw him run into the woods. He was in a big hurry. He looked scared. I hear he's not a good person. Serves him right."]]>
@@ -454,7 +454,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA[She looks over your items, and, over a long period of time, she manages to figure out what they are. "Identification. Only 4 gold an item!"]]>
<![CDATA[She looks over your items, and, over a long period of time, she manages to figure out what they are. "Identification. Only 4 gold per item!"]]>
</text>
</node>
<node for="1">
@@ -574,7 +574,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA["Thanks," he says. We really need supplies of all sorts these days. He makes an offer for all of your identified items. ]]>
<![CDATA["Thanks," he says. "We really need supplies of all sorts these days." He makes an offer for all of your identified items.]]>
</text>
</node>
<node for="3">
@@ -709,7 +709,7 @@
<param>0</param>
<param>0</param>
<text>
<![CDATA["He's trying his best. I just wish he was the least bit competent. And I wish he spend less time holed up in city hall."]]>
<![CDATA["He's trying his best. I just wish he was the least bit competent. And I wish he spent less time holed up in city hall."]]>
</text>
</node>
<node for="3">

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@@ -295,7 +295,7 @@
<![CDATA[You finally arrive at the remote village of Cavala. Cavala is a very young town, based on the harvest of Sourgrass. Sourgrass is a rare, wiry plant, which can be boiled down to make Hrras juice, a nasty, bitter fluid known for its healing properties.]]>
</string>
<string id="8">
<![CDATA[Cavala grew quickly, at first. Then the bandits came. Overnight, a peaceful, properous town became a beseiged colony, on the brink of collapse. To the southwest, you see that they're starting to build a wall, meagre protection from the bandits outside.]]>
<![CDATA[Cavala grew quickly, at first. Then the bandits came. Overnight, a peaceful, properous town became a beseiged colony, on the brink of collapse. To the southwest, you see that they're starting to build a wall, meager protection from the bandits outside.]]>
</string>
<string id="9">
<![CDATA[Your arrival creates quite a stir among the town's sparse population. Once they see that you aren't bandits, hope appears on their startled faces. Help has finally arrived ...]]>
@@ -307,13 +307,13 @@
<![CDATA[You're warned not to search private property without permission again, and the guards leave.]]>
</string>
<string id="15">
<![CDATA[As you walk down the corridor, an alarm sounds, the same sort of alarm that went off last time. Once again, guards come running almost immediately. The grab you.]]>
<![CDATA[As you walk down the corridor, an alarm sounds, the same sort of alarm that went off last time. Once again, guards come running almost immediately. They grab you.]]>
</string>
<string id="16">
<![CDATA[Not long after, Mayor Leonardo walks in, looking extremely peeved. "Not again," he says. "Did I not tell you that we don't like strangers peeking into our private homes?"]]>
</string>
<string id="17">
<![CDATA["Release them," he says to the guards. "We appreictae your help, but you still have to live by our rules. Stay out of our private areas." He leaves, with the guards following behind.]]>
<![CDATA["Release them," he says to the guards. "We appreciate your help, but you still have to live by our rules. Stay out of our private areas." He leaves, with the guards following behind.]]>
</string>
<string id="21">
<![CDATA[As you walk down the corridor, a loud alarm rings out! You freeze, pull your weapons, and get ready to be attacked.]]>
@@ -340,7 +340,7 @@
<![CDATA[As you enter Cameron's smithy, a guard walks up to you. "We weren't fast enough," she says. "He ran off into the woods before we were able to catch him. He was helping the bandits all along."]]>
</string>
<string id="37">
<![CDATA["There was a locked up room in there. We knocked the door down. There's some stuff in there which might interest you. Be sure to look with." With that said, she walks off.]]>
<![CDATA["There was a locked up room in there. We knocked the door down. There's some stuff in there which might interest you. Be sure to look thoroughly." With that said, she walks off.]]>
</string>
<string id="42">
<![CDATA[Cameron emptied out this small chest before he fled. There's nothing left. No gold, no maps. However, behind the chest, you find something interesting. It's a map! Somehow, it fell back there. ]]>
@@ -361,7 +361,7 @@
<![CDATA["No more need! The bandit problem has been solved! Many thanks. When you leave the valley, I'm sure you will be given a great reward."]]>
</string>
<string id="48">
<![CDATA[Leonardo struggle to keep his fury from overwhelming him. "Cameron! It was Cameron all along! Be sure to search his home well. You may yet find the secrets to the bandit's location."]]>
<![CDATA[Leonardo struggles to keep his fury from overwhelming him. "Cameron! It was Cameron all along! Be sure to search his home well. You may yet find the secrets to the bandits' location."]]>
</string>
<string id="49">
<![CDATA["Then find him, and punish him! Make him drown in his own blood, for all I care!"]]>
@@ -376,7 +376,7 @@
<![CDATA["Thank you for returning my plate. Curse that Cameron!"]]>
</string>
<string id="53">
<![CDATA["Did you own a plate with runes on it," you ask. "Why, yes. It was a family heirloom. I sent it out with a caravan, but it was stolen in a bandit raid."]]>
<![CDATA["Did you own a plate with runes on it?" you ask. "Why, yes. It was a family heirloom. I sent it out with a caravan, but it was stolen in a bandit raid."]]>
</string>
<string id="54">
<![CDATA[You hand her the plate you found. "Is this the plate?" When she sees it, she smiles, then looks confused, then looks angry.]]>

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@@ -272,7 +272,7 @@
<![CDATA[Among these completed forms, you find a number of building permits. Two people in this town recently had magical alarm systems installed. The forms mention "Concealed Deactivation Buttons." ]]>
</string>
<string id="3">
<![CDATA[This chest contains several small bags of gold coins and a few bottles of Hrras juice. In addition, there's something reather unusual. It's a nice ceramic plate, with a number of runes painted on it in gold paint.]]>
<![CDATA[This chest contains several small bags of gold coins and a few bottles of Hrras juice. In addition, there's something rather unusual. It's a nice ceramic plate, with a number of runes painted on it in gold paint.]]>
</string>
<string id="4">
<![CDATA[You can't tell what the runes mean, but you doubt they're magical. It looks like an heirloom of some sort. Very odd ... what would something like this be doing hidden down here?]]>

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@@ -555,10 +555,10 @@
<area top="33" left="9" bottom="39" right="16">Training Room</area>
<area top="34" left="1" bottom="46" right="7">Dining Hall</area>
<string id="0">
<![CDATA[You finally make your way into the Bandit's Hideout. It was well concealed ... mounds of brush were heaped in front of the entrance, and dirt was piles onto the brush. You were only able to see it from right outside.]]>
<![CDATA[You finally make your way into the bandits' hideout. It was well concealed ... mounds of brush were heaped in front of the entrance, and dirt was piled onto the brush. You were only able to see it from right outside.]]>
</string>
<string id="1">
<![CDATA[Once you're in, you're greeted by a grim, stomach turning sight. The cavern is filled with grisly totems, weapons and bones taken from the merchants killed while trying to leave Mrrnah Hollow. They must be trying to scare off anyone who gets that far.]]>
<![CDATA[Once you're in, you're greeted by a grim, stomach turning sight. The cavern is filled with grisly totems, weapons and bones taken from the merchants killed while trying to leave Mrrnah Hollow. They must be trying to scare off anyone who gets this far.]]>
</string>
<string id="2">
<![CDATA[They didn't count on you, though ...]]>
@@ -573,7 +573,7 @@
<![CDATA[As you search this bunch of stalagmites, one of them moves slightly when your hand brushes against it. You push the loose stalagmite, and find that it moves like a lever.]]>
</string>
<string id="9">
<![CDATA[You puch it until it stops. When it does, you hear a loud click, followed by a grinding noise from the west.]]>
<![CDATA[You push it until it stops. When it does, you hear a loud click, followed by a grinding noise from the west.]]>
</string>
<string id="10">
<![CDATA[This is a storeroom, filled with new, well oiled weapons. You recognize them ... they were clearly made in Cameron's smithy back in Cavala. Now you know why he was working so hard.]]>
@@ -585,6 +585,6 @@
<![CDATA[With a final, decisive blow, Cameron, leader of the bandits and traitor of Cavala, dies. With him dies the bandits' dominance in Mrrnah Hollow.]]>
</string>
<string id="13">
<![CDATA[With this victory, your mission here is completed. Thanks to you Cavala will be able to grow and prosper once again.]]>
<![CDATA[With this victory, your mission here is completed. Thanks to you, Cavala will be able to grow and prosper once again.]]>
</string>
</town>