fix comments
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@@ -67,7 +67,7 @@ static bool save_ter_info(cDialog& me, cTerrain& ter) {
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int num_town = (**std::min_element(scenario.towns.begin(), scenario.towns.end(), [](cTown* a,cTown* b){
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return a->specials.size() < b->specials.size();
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})).specials.size();
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// NOTE: It seems it was planned to add 'Look' to outdoor mode.
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// NOTE: It seems it was planned to add 'Use' to outdoor mode.
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// We're not planning to do that anymore, but if it ever is, this
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// additional constraint will be needed here:
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@@ -119,7 +119,7 @@ static bool save_ter_info(cDialog& me, cTerrain& ter) {
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}
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// TODO If local, when creating a new town, we should now prompt the designer
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// to implement this special node.
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// NOTE: If 'Look' is ever added to outdoor mode, this message needs to change
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// NOTE: If 'Use' is ever added to outdoor mode, this message needs to change
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if(!check_range_msg(me, "flag1", true, 0, (spec_type == 0 ? num_glob : num_loc) - 1, "Special to call", "ALL towns must implement this node number"))
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return false;
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break;
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