custom choice dialogs Stay/Leave can't both use Enter Key.
And since depending on context they could both mean 'Cancel' but 'Leave' could be a positive action in some contexts, I've just given them no keys.
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@@ -23,7 +23,7 @@ bbtt basic_buttons[71] = {
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{BTN_REG, "Cancel", {true,key_esc,mod_none}},
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{BTN_REG, "Cancel", {true,key_esc,mod_none}},
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{BTN_REG, "Buy", {false,0,mod_none}},
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{BTN_REG, "Buy", {false,0,mod_none}},
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{BTN_REG, "Enter", {false,0,mod_none}},
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{BTN_REG, "Enter", {false,0,mod_none}},
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{BTN_REG, "Leave", {true,key_enter,mod_none}},
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{BTN_REG, "Leave", {false,0,mod_none}},
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{BTN_REG, "Get", {false,'g',mod_none}},
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{BTN_REG, "Get", {false,'g',mod_none}},
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{BTN_REG, "1", {false,'1',mod_none}},
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{BTN_REG, "1", {false,'1',mod_none}},
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{BTN_REG, "2", {false,'2',mod_none}},
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{BTN_REG, "2", {false,'2',mod_none}},
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@@ -34,7 +34,7 @@ bbtt basic_buttons[71] = {
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{BTN_REG, "Cast", {false,0,mod_none}},
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{BTN_REG, "Cast", {false,0,mod_none}},
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{BTN_REG, "Save", {false,0,mod_none}},
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{BTN_REG, "Save", {false,0,mod_none}},
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{BTN_REG, "Take", {false,0,mod_none}},
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{BTN_REG, "Take", {false,0,mod_none}},
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{BTN_REG, "Stay", {true,key_enter,mod_none}},
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{BTN_REG, "Stay", {false,0,mod_none}},
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{BTN_REG, "Steal", {false,0,mod_none}},
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{BTN_REG, "Steal", {false,0,mod_none}},
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{BTN_REG, "Attack", {false,0,mod_none}},
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{BTN_REG, "Attack", {false,0,mod_none}},
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{BTN_LG, "Step In", {false,0,mod_none}},
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{BTN_LG, "Step In", {false,0,mod_none}},
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@@ -2567,9 +2567,11 @@ void oneshot_spec(const runtime_state& ctx) {
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break;
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break;
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get_strs(strs, ctx.cur_spec_type, spec.m1);
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get_strs(strs, ctx.cur_spec_type, spec.m1);
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if(spec.m3 > 0) {
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if(spec.m3 > 0) {
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// The first button defaults to OK if toggle is on
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buttons[0] = 1;
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buttons[0] = 1;
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buttons[1] = spec.ex1a;
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buttons[1] = spec.ex1a;
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buttons[2] = spec.ex2a;
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buttons[2] = spec.ex2a;
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// If button 2 and/or button 3 are provided, the first button becomes a Leave button!
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if((spec.ex1a >= 0) || (spec.ex2a >= 0))
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if((spec.ex1a >= 0) || (spec.ex2a >= 0))
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buttons[0] = 9;
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buttons[0] = 9;
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}
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}
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