Include Bandit Busywork in custom scenarios section
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@@ -381,6 +381,12 @@ std::vector<scen_header_type> build_scen_headers() {
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}
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}
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}else{
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scen_header_type scen_head;
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// Include Bandit Busywork in custom section:
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if(load_scenario_header(progDir / "Blades of Exile Scenarios/busywork.boes", scen_head))
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scen_headers.push_back(scen_head);
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for(fs::path scenDir : all_scen_dirs()){
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std::cout << scenDir << std::endl;
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fs::recursive_directory_iterator iter(scenDir);
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@@ -395,7 +401,6 @@ std::vector<scen_header_type> build_scen_headers() {
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continue;
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}
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scen_header_type scen_head;
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if(load_scenario_header(iter->path(), scen_head))
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scen_headers.push_back(scen_head);
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}
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