Merge pull request #519 from NQNStudios:sounds
* Changed shop purchase sound effects where Yum! definitely didn't fit. For alchemy, mage spells, and priest spells, I made the sound the same as the sound when you perform those actions. I figure this actually makes sense because the teacher would show you how to do the thing. * For skill training, I made the sound be the same as leveling up. I think this makes sense. * When something is too heavy to pick up, the "Argh!" labeled as 'Action Failure' in the editor sound picker makes a lot of sense--you tried to pick it up and were frustrated. * I changed beep() so every platform just plays sound effect 1, the one labeled "low beep" [here](http://openboe.com/docs/editor/appendix/Sounds.html) that's labeled "Cancel target lock" in the editor picker. I think this reasonable. * Removed `ding()` which was an unused alias for `beep()`
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@@ -499,7 +499,7 @@ static bool display_item_event_filter(cDialog& me, std::string id, size_t& first
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set_item_flag(&item);
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} else {
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if(!allow_overload && item.item_weight() > univ.party[current_getting_pc].free_weight()) {
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beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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play_sound(41);
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me["prompt"].setText("It's too heavy to carry.");
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give_help(38,0,me);
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return true;
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