Organize talking strings rather than stuffing them all in one big array
(Note: This seems to break recording talking/encounter strings.)
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@@ -1105,15 +1105,18 @@ void scen_text_dump(){
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fout << " Sign " << i << ": " << town->sign_strs[i] << endl;
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fout << endl << " Town Dialogue:" << endl;
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for(i = 0; i < 10; i++) {
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fout << " Personality " << i << " (" << town->talking.talk_strs[i] << "): " << endl;
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fout << " look: " << town->talking.talk_strs[i + 10] << endl;
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fout << " name: " << town->talking.talk_strs[i + 20] << endl;
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fout << " job: " << town->talking.talk_strs[i + 30] << endl;
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fout << " confused: " << town->talking.talk_strs[i + 160] << endl;
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fout << " Personality " << j + i << " (" << town->talking.people[i].title << "): " << endl;
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fout << " look: " << town->talking.people[i].look << endl;
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fout << " name: " << town->talking.people[i].name << endl;
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fout << " job: " << town->talking.people[i].job << endl;
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fout << " confused: " << town->talking.people[i].dunno << endl;
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}
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for(i = 0; i < 60; i++) {
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if(town->talking.talk_nodes[i].str1.length() > 0)
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fout << " Node " << i << "a: " << town->talking.talk_nodes[i].str1 << endl;
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if(town->talking.talk_nodes[i].str2.length() > 0)
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fout << " Node " << i << "b: " << town->talking.talk_nodes[i].str2 << endl;
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}
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for(i = 40; i < 160; i++)
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if(strlen((char *) (town->talking.talk_strs[i])) > 0)
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fout << " Node " << i << ": " << town->talking.talk_strs[i] << endl;
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fout << endl;
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}
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fout.close();
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