Close #433: record and replay continue/escape during step-through.
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@@ -2009,7 +2009,13 @@ void run_special(eSpecCtx which_mode, eSpecCtxType which_type, spec_num_t start_
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extern boost::optional<cFramerateLimiter> replay_fps_limit;
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cFramerateLimiter fps_limiter;
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while(true) {
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if(mainPtr.pollEvent(evt) && (evt.type == sf::Event::KeyPressed || evt.type == sf::Event::MouseButtonPressed)){
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if(replaying && has_next_action("step_through_continue")){
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pop_next_action();
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break;
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}else if(mainPtr.pollEvent(evt) && (evt.type == sf::Event::KeyPressed || evt.type == sf::Event::MouseButtonPressed)){
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if(recording){
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record_action("step_through_continue", "");
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}
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break;
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}
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@@ -2019,8 +2025,13 @@ void run_special(eSpecCtx which_mode, eSpecCtxType which_type, spec_num_t start_
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fps_limiter.frame_finished();
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}
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}
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if(evt.type == sf::Event::KeyPressed && evt.key.code == sf::Keyboard::Escape)
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if(replaying && has_next_action("step_through_exit")){
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pop_next_action();
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univ.node_step_through = false;
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}else if(evt.type == sf::Event::KeyPressed && evt.key.code == sf::Keyboard::Escape){
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record_action("step_through_exit", "");
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univ.node_step_through = false;
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}
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}
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// Convert pointer values to reference values
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