disarm traps highlight skill
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@@ -2651,7 +2651,7 @@ void oneshot_spec(const runtime_state& ctx) {
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*ctx.ret_a = 1;
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} else {
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if(!is_combat()) {
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dlg_res = select_pc(eSelectPC::ONLY_LIVING,"Trap! Who will disarm?");
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dlg_res = select_pc(eSelectPC::ONLY_LIVING,"Trap! Who will disarm?", eSkill::DISARM_TRAPS);
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if(dlg_res == 6){
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*ctx.ret_a = 1;
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set_sd = false;
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