Yes that check is needed
Thanks to @fosnola and whoever added that code in the Windows version
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@@ -255,12 +255,13 @@ void update_explored(location dest) {
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univ.out.out_e[dest.x][dest.y] = 2;
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for(look.x = shortdest.x - 4; look.x < shortdest.x + 5; look.x++)
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for(look.y = shortdest.y - 4; look.y < shortdest.y + 5; look.y++) {
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// TODO: Windows had an extra check, is this needed?
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//if((look.x == minmax(0,95,(int)look.x)) && (look.y == minmax(0,95,(int)look.y))) {
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if(univ.out.out_e[look.x][look.y] == 0)
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if(can_see_light(shortdest, look, sight_obscurity) < 5)
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if((look.x == minmax(0,univ.out.max_dim-1,(int)look.x)) && (look.y == minmax(0,univ.out.max_dim-1,(int)look.y))) {
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if(univ.out.out_e[look.x][look.y] == 0) {
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if(can_see_light(shortdest, look, sight_obscurity) < 5) {
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univ.out.out_e[look.x][look.y] = 1;
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//}
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}
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}
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}
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}
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} else {
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make_explored(dest.x,dest.y);
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