Yes that check is needed

Thanks to @fosnola and whoever added that code in the Windows version
This commit is contained in:
2023-01-18 21:36:41 -05:00
parent 03342627ec
commit 643d4fc6e3

View File

@@ -255,12 +255,13 @@ void update_explored(location dest) {
univ.out.out_e[dest.x][dest.y] = 2; univ.out.out_e[dest.x][dest.y] = 2;
for(look.x = shortdest.x - 4; look.x < shortdest.x + 5; look.x++) for(look.x = shortdest.x - 4; look.x < shortdest.x + 5; look.x++)
for(look.y = shortdest.y - 4; look.y < shortdest.y + 5; look.y++) { for(look.y = shortdest.y - 4; look.y < shortdest.y + 5; look.y++) {
// TODO: Windows had an extra check, is this needed? if((look.x == minmax(0,univ.out.max_dim-1,(int)look.x)) && (look.y == minmax(0,univ.out.max_dim-1,(int)look.y))) {
//if((look.x == minmax(0,95,(int)look.x)) && (look.y == minmax(0,95,(int)look.y))) { if(univ.out.out_e[look.x][look.y] == 0) {
if(univ.out.out_e[look.x][look.y] == 0) if(can_see_light(shortdest, look, sight_obscurity) < 5) {
if(can_see_light(shortdest, look, sight_obscurity) < 5) univ.out.out_e[look.x][look.y] = 1;
univ.out.out_e[look.x][look.y] = 1; }
//} }
}
} }
} else { } else {
make_explored(dest.x,dest.y); make_explored(dest.x,dest.y);