Fix issues in special node field prompts

- Typos
- Unnecessary range specifications
- Prompts overflowing the available space
- A few other things
This commit is contained in:
2025-03-06 09:51:35 -05:00
committed by Celtic Minstrel
parent ff20b340e8
commit 643035d29b
6 changed files with 52 additions and 50 deletions

View File

@@ -27,7 +27,7 @@ Number of dice
Number of 'sides' on dice
Unused
Amount of extra damage
Type of damage (0..8)
Type of damage
Sound to play
Special to Jump To
@@ -108,7 +108,7 @@ Second part of message
Unused
Unused
Unused
0 - dead, 1 - dust, 2- stoned
PC Status
0 - raise dead, 1 - hurt
Unused
Unused
@@ -127,7 +127,7 @@ Unused
Unused
Amount (usually 0 .. 8)
0 - help, 1 - harm
Which effect (0 .. 14)
Which effect
Unused
Unused
Unused
@@ -160,7 +160,7 @@ Unused
Unused
Unused
How many AP
0 - give, 1 = take
0 - give, 1 - take
Unused
Unused
Unused
@@ -298,7 +298,7 @@ Unused
Amount to change
0 - increase, 1 - decrease
Unused
Which stat (0 ... 10)
Which stat
Unused
Unused
Special to Jump To
@@ -315,7 +315,7 @@ Unused
Amount (0 .. 10)
0 - increase, 1 - decrease
Unused
Statistic to adjust (0..20)
Statistic to adjust
Unused
Unused
Special to Jump To
@@ -329,7 +329,7 @@ Second part of message
Unused
Unused
Unused
Which Spell (0 .. 61)
Which Spell
1 - remove, 0 - give
Unused
Unused
@@ -346,7 +346,7 @@ Second part of message
Unused
Unused
Unused
Which Spell (0 .. 61)
Which Spell
1 - remove, 0 - give
Unused
Unused
@@ -397,7 +397,7 @@ Second part of message
Unused
Unused
Unused
Which Recipe (0 .. 19)
Which Recipe
Unused
Unused
Unused
@@ -417,7 +417,7 @@ Unused
Amount (0 .. 250)
0 - increase, 1 - decrease
Unused
Which effect (0 .. 3)
Which effect
Unused
Unused
Special to Jump To

View File

@@ -75,7 +75,7 @@ Unused
Unused
Unused
Which Shop
Cost adjust (0 .. 6, lower = cheaper)
Cost adjust (lower = cheaper)
Unused
Unused
Unused
@@ -143,7 +143,7 @@ Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
First SDF part B, or -1 for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
@@ -160,7 +160,7 @@ Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
First SDF part B, or -1 for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
@@ -178,10 +178,10 @@ Picture number
Picture type
Unused
Unused
Animation Loops (-2 for infinite)
Picture animation loops (-2 for infinite)
Unused
Unused
Animation FPS (-1 for default 2)
Picture animation FPS (-1 for default 2)
Special to Jump To
--------------------
@@ -245,7 +245,7 @@ Unused
Unused
Unused
Which sound
Continue without waiting for sound to finish?
Play in background and continue?
Unused
Unused
Unused
@@ -380,7 +380,7 @@ Unused
Unused
Unused
Unused
Value to change the 10 flags to
Value to change the 50 flags to
Unused
Unused
Unused
@@ -534,7 +534,7 @@ Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
First SDF part B, or -1 for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
@@ -551,7 +551,7 @@ Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
First SDF part B, or -1 for literal number
Remainder Stuff Done Flag Part A
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
@@ -568,7 +568,7 @@ Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
First SDF part B, or -1 for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
@@ -755,7 +755,7 @@ Unused
Facial Picture
Unused
Personality
Unused
Unused|Monster Type (for picture)
Unused
Unused
Unused

View File

@@ -310,7 +310,7 @@ Maximum # of fields
Field Type
If enough fields, call this special ...
Unused
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
@@ -367,7 +367,7 @@ Required species
If enough of species, call this special ...
Unused
Required number of species
Comparison method (-2 .. 2)
Comparison method
Unused
Otherwise call this special
@@ -384,7 +384,7 @@ Required trait
If enough of trait present, call this special ...
Unused
Required number of trait
Comparison method (-2 .. 2)
Comparison method
Unused
Otherwise call this special
@@ -414,10 +414,10 @@ Unused
Unused
Number of letters to match
Unused
Number of a SCENARIO special message
Number of a scenario string
If answer matches, call this special ...
Unused
Number of a SCENARIO special message
Number of a scenario string
If answer matches, call this special ...
Unused
Otherwise call this special
@@ -448,7 +448,7 @@ Unused
Unused
Unused
Unused
Which context (0 .. 24)
Which context
Prevent entry?
If context matches, call this special ...
Unused
@@ -467,10 +467,10 @@ Comparison Mode
If tests 1 and 2 both pass, call this special ...
Range lower bound|Value to compare to
Range upper bound|Comparison method
If test 1 passes but test 2 fails, call this special ...
If test 1 passes but test 2 fails, call ...
Range lower bound|Value to compare to
Range upper bound|Comparison method
If test 2 passes but test 1 fails, call this special ...
If test 2 passes but test 1 fails, call ...
Otherwise call this special
--------------------

View File

@@ -23,7 +23,7 @@ Second part of message
Unused
Unused
Unused
Num. of spec. item to give (0 .. 49)
Num. of spec. item to give
0 - give item, 1 - take away
Unused
Unused
@@ -93,10 +93,10 @@ Picture number
Picture type
Label of 2nd button (-1 - no button)
Special if button 2 pressed
Animation Loops (-2 for infinite)
Picture animation loops (-2 for infinite)
Label of 3rd button (-1 - no button)
Special if button 3 pressed
Animation FPS (-1 for default 2)
Picture animation FPS (-1 for default 2)
Special if OK/Leave picked
--------------------
@@ -144,10 +144,10 @@ Picture number
Picture type
Item to give
Amount of gold to give
Animation Loops (-2 for infinite)
Picture animation loops (-2 for infinite)
Amount of food to give
Special if item IS taken
Animation FPS (-1 for default 2)
Picture animation FPS (-1 for default 2)
Special to Jump To
--------------------
@@ -229,10 +229,10 @@ Picture number
Picture type
Type of trap
Trap severity (0 .. 3)
Animation Loops (-2 for infinite)
Picture animation loops (-2 for infinite)
Penalty (0 .. 100, higher is harder)
Unused|Special node for effect
Animation FPS (-1 for default 2)
Picture animation FPS (-1 for default 2)
Special after trap finished
--------------------

View File

@@ -41,7 +41,7 @@ Unused
Unused
Unused
X coordinate of monster (or monster ID)
Y coordinate of monster (or -1 to use X as ID)
Y coordinate of monster (or -1 for ID)
Unused
Unused
Unused
@@ -95,7 +95,7 @@ X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (0..8)
Type of damage
Unused
Special to Jump To
@@ -112,7 +112,7 @@ X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (0..8)
Type of damage
Unused
Special to Jump To
@@ -314,10 +314,10 @@ Picture number
Picture type
Unused
If Pulled, call this special ...
Animation Loops (-2 for infinite)
Picture animation loops (-2 for infinite)
Unused
Unused
Animation FPS (-1 for default 2)
Picture animation FPS (-1 for default 2)
Special to Jump To
--------------------
@@ -331,10 +331,10 @@ Picture number
Picture type
X coordinate to telep. to
Y coordinate to telep. to
Animation Loops (-2 for infinite)
Picture animation loops (-2 for infinite)
Unused
Unused
Animation FPS (-1 for default 2)
Picture animation FPS (-1 for default 2)
Special to Jump To
--------------------
@@ -417,7 +417,7 @@ Unused
Sound to play (10 = teleport)
Unused
Unused
0 - return to split point, 1 - don't change location
0 - return to split point, 1 - don't move
Unused
Unused
Special to Jump To
@@ -448,7 +448,7 @@ Second part of message
Unused
Unused
Unused
New town lighting type (0 .. 3)
New town lighting type (-1 = don't change)
Unused
Unused
Party light level
@@ -482,7 +482,7 @@ Second part of message
Unused
Unused
Unused
X coordinate of space (if -1, center on party)
X coordinate of space (-1 = center on party)
Y coordinate of space
Unused
Unused
@@ -535,7 +535,7 @@ Unused
Unused
X Coordinate of pattern center
Y Coordinate of pattern center
Which spell pattern? (-1 for targeted pattern)
Which spell pattern? (-1 = targeted pattern)
Which field type?
Unused
Unused
@@ -552,8 +552,8 @@ Unused
Unused
X Coordinate of pattern center
Y Coordinate of pattern center
Which spell pattern? (-1 for targeted pattern)
Which damage type? (0..8)
Which spell pattern? (-1 = targeted pattern)
Which damage type?
How many dice? (calculated in d6's)
Boom type
Special to Jump To