Fix issues in special node field prompts
- Typos - Unnecessary range specifications - Prompts overflowing the available space - A few other things
This commit is contained in:
@@ -27,7 +27,7 @@ Number of dice
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Number of 'sides' on dice
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Unused
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Amount of extra damage
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Type of damage (0..8)
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Type of damage
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Sound to play
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Special to Jump To
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@@ -108,7 +108,7 @@ Second part of message
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Unused
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Unused
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Unused
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0 - dead, 1 - dust, 2- stoned
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PC Status
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0 - raise dead, 1 - hurt
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Unused
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Unused
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@@ -127,7 +127,7 @@ Unused
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Unused
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Amount (usually 0 .. 8)
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0 - help, 1 - harm
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Which effect (0 .. 14)
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Which effect
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Unused
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Unused
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Unused
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@@ -160,7 +160,7 @@ Unused
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Unused
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Unused
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How many AP
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0 - give, 1 = take
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0 - give, 1 - take
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Unused
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Unused
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Unused
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@@ -298,7 +298,7 @@ Unused
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Amount to change
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0 - increase, 1 - decrease
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Unused
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Which stat (0 ... 10)
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Which stat
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Unused
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Unused
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Special to Jump To
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@@ -315,7 +315,7 @@ Unused
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Amount (0 .. 10)
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0 - increase, 1 - decrease
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Unused
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Statistic to adjust (0..20)
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Statistic to adjust
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Unused
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Unused
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Special to Jump To
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@@ -329,7 +329,7 @@ Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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Which Spell
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1 - remove, 0 - give
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Unused
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Unused
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@@ -346,7 +346,7 @@ Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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Which Spell
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1 - remove, 0 - give
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Unused
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Unused
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@@ -397,7 +397,7 @@ Second part of message
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Unused
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Unused
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Unused
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Which Recipe (0 .. 19)
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Which Recipe
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Unused
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Unused
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Unused
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@@ -417,7 +417,7 @@ Unused
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Amount (0 .. 250)
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0 - increase, 1 - decrease
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Unused
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Which effect (0 .. 3)
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Which effect
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Unused
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Unused
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Special to Jump To
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@@ -75,7 +75,7 @@ Unused
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Unused
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Unused
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Which Shop
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Cost adjust (0 .. 6, lower = cheaper)
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Cost adjust (lower = cheaper)
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Unused
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Unused
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Unused
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@@ -143,7 +143,7 @@ Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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First SDF part B, or -1 for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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@@ -160,7 +160,7 @@ Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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First SDF part B, or -1 for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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@@ -178,10 +178,10 @@ Picture number
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Picture type
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Unused
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Unused
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Animation Loops (-2 for infinite)
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Picture animation loops (-2 for infinite)
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Unused
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Unused
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Animation FPS (-1 for default 2)
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Picture animation FPS (-1 for default 2)
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Special to Jump To
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--------------------
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@@ -245,7 +245,7 @@ Unused
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Unused
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Unused
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Which sound
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Continue without waiting for sound to finish?
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Play in background and continue?
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Unused
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Unused
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Unused
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@@ -380,7 +380,7 @@ Unused
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Unused
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Unused
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Unused
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Value to change the 10 flags to
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Value to change the 50 flags to
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Unused
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Unused
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Unused
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@@ -534,7 +534,7 @@ Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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First SDF part B, or -1 for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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@@ -551,7 +551,7 @@ Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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First SDF part B, or -1 for literal number
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Remainder Stuff Done Flag Part A
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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@@ -568,7 +568,7 @@ Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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First SDF part B, or -1 for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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@@ -755,7 +755,7 @@ Unused
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Facial Picture
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Unused
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Personality
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Unused
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Unused|Monster Type (for picture)
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Unused
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Unused
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Unused
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@@ -310,7 +310,7 @@ Maximum # of fields
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Field Type
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If enough fields, call this special ...
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Unused
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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@@ -367,7 +367,7 @@ Required species
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If enough of species, call this special ...
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Unused
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Required number of species
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Comparison method (-2 .. 2)
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Comparison method
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Unused
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Otherwise call this special
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@@ -384,7 +384,7 @@ Required trait
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If enough of trait present, call this special ...
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Unused
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Required number of trait
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Comparison method (-2 .. 2)
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Comparison method
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Unused
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Otherwise call this special
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@@ -414,10 +414,10 @@ Unused
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Unused
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Number of letters to match
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Unused
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Number of a SCENARIO special message
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Number of a scenario string
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If answer matches, call this special ...
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Unused
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Number of a SCENARIO special message
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Number of a scenario string
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If answer matches, call this special ...
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Unused
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Otherwise call this special
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@@ -448,7 +448,7 @@ Unused
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Unused
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Unused
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Unused
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Which context (0 .. 24)
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Which context
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Prevent entry?
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If context matches, call this special ...
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Unused
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@@ -467,10 +467,10 @@ Comparison Mode
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If tests 1 and 2 both pass, call this special ...
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Range lower bound|Value to compare to
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Range upper bound|Comparison method
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If test 1 passes but test 2 fails, call this special ...
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If test 1 passes but test 2 fails, call ...
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Range lower bound|Value to compare to
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Range upper bound|Comparison method
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If test 2 passes but test 1 fails, call this special ...
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If test 2 passes but test 1 fails, call ...
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Otherwise call this special
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--------------------
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@@ -23,7 +23,7 @@ Second part of message
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Unused
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Unused
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Unused
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Num. of spec. item to give (0 .. 49)
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Num. of spec. item to give
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0 - give item, 1 - take away
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Unused
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Unused
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@@ -93,10 +93,10 @@ Picture number
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Picture type
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Label of 2nd button (-1 - no button)
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Special if button 2 pressed
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Animation Loops (-2 for infinite)
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Picture animation loops (-2 for infinite)
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Label of 3rd button (-1 - no button)
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Special if button 3 pressed
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Animation FPS (-1 for default 2)
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Picture animation FPS (-1 for default 2)
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Special if OK/Leave picked
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--------------------
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@@ -144,10 +144,10 @@ Picture number
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Picture type
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Item to give
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Amount of gold to give
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Animation Loops (-2 for infinite)
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Picture animation loops (-2 for infinite)
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Amount of food to give
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Special if item IS taken
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Animation FPS (-1 for default 2)
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Picture animation FPS (-1 for default 2)
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Special to Jump To
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--------------------
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@@ -229,10 +229,10 @@ Picture number
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Picture type
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Type of trap
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Trap severity (0 .. 3)
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Animation Loops (-2 for infinite)
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Picture animation loops (-2 for infinite)
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Penalty (0 .. 100, higher is harder)
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Unused|Special node for effect
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Animation FPS (-1 for default 2)
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Picture animation FPS (-1 for default 2)
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Special after trap finished
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--------------------
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@@ -41,7 +41,7 @@ Unused
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Unused
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Unused
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X coordinate of monster (or monster ID)
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Y coordinate of monster (or -1 to use X as ID)
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Y coordinate of monster (or -1 for ID)
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Unused
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Unused
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Unused
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@@ -95,7 +95,7 @@ X coordinate of space
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Y coordinate of space
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Unused
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Damage to inflict (0 .. 1000)
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Type of damage (0..8)
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Type of damage
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Unused
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Special to Jump To
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@@ -112,7 +112,7 @@ X coordinate of space
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Y coordinate of space
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Unused
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Damage to inflict (0 .. 1000)
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Type of damage (0..8)
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Type of damage
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Unused
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Special to Jump To
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@@ -314,10 +314,10 @@ Picture number
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Picture type
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Unused
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If Pulled, call this special ...
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Animation Loops (-2 for infinite)
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Picture animation loops (-2 for infinite)
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Unused
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Unused
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Animation FPS (-1 for default 2)
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Picture animation FPS (-1 for default 2)
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Special to Jump To
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--------------------
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@@ -331,10 +331,10 @@ Picture number
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Picture type
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X coordinate to telep. to
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Y coordinate to telep. to
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Animation Loops (-2 for infinite)
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Picture animation loops (-2 for infinite)
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Unused
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Unused
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Animation FPS (-1 for default 2)
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Picture animation FPS (-1 for default 2)
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Special to Jump To
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--------------------
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@@ -417,7 +417,7 @@ Unused
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Sound to play (10 = teleport)
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Unused
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Unused
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0 - return to split point, 1 - don't change location
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0 - return to split point, 1 - don't move
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Unused
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Unused
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Special to Jump To
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@@ -448,7 +448,7 @@ Second part of message
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Unused
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Unused
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Unused
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New town lighting type (0 .. 3)
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New town lighting type (-1 = don't change)
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Unused
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Unused
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Party light level
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@@ -482,7 +482,7 @@ Second part of message
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Unused
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Unused
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Unused
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X coordinate of space (if -1, center on party)
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X coordinate of space (-1 = center on party)
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Y coordinate of space
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Unused
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Unused
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@@ -535,7 +535,7 @@ Unused
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Unused
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X Coordinate of pattern center
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Y Coordinate of pattern center
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Which spell pattern? (-1 for targeted pattern)
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Which spell pattern? (-1 = targeted pattern)
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Which field type?
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Unused
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Unused
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@@ -552,8 +552,8 @@ Unused
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Unused
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X Coordinate of pattern center
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Y Coordinate of pattern center
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Which spell pattern? (-1 for targeted pattern)
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Which damage type? (0..8)
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Which spell pattern? (-1 = targeted pattern)
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Which damage type?
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How many dice? (calculated in d6's)
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Boom type
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Special to Jump To
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