This revision entails a consolidation of the dialog code and its dependencies into a single place.
Formerly there were three separate copies of the dialog code; now there's only one. It's still quite rough around the edges, though – the edit terrain dialog causes the scenario editor to crash, and for some reason the dialog controls are not drawn in the game or in the character editor. I am still working to resolve this. It can't be seen in the diff, since it involves a binary file, but the resources representing dialogs for the character editor were altered. Basically, every text item with a label of "0_105" was changed to "0_150", and each one with a label of "0_106" was changed to "0_151". The reason for this is a conflict between the meaning of those two labels in the character editor and in the scenario editor and the game. In addition to the consolidation of the dialog code, I have made alterations that should theoretically allow the scenario editor to draw custom graphics in its dialogs. I am uncertain that this works, though, since the scenario editor is now failing to FIND the custom graphics. git-svn-id: http://openexile.googlecode.com/svn/trunk@22 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -8,6 +8,7 @@ short is_null_wand_entry(wandering_type wand_entry);
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short is_null_out_wand_entry(out_wandering_type wand_entry);
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location get_monst_head(short m_num);
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short get_monst_picnum(unsigned char monst);
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short get_monst_pictype(unsigned char monst);
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void get_monst_dims(unsigned char monst,short *width, short *height);
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void set_up_monst(short mode,unsigned char m_num);
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void do_monsters();
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