The bug was caused by newline in empty PC name. fix #479
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@@ -958,7 +958,10 @@ cPlayer::cPlayer(cParty& party) : cPlayer(no_party) {
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cPlayer::cPlayer(no_party_t) : weap_poisoned(*this) {
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cPlayer::cPlayer(no_party_t) : weap_poisoned(*this) {
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main_status = eMainStatus::ABSENT;
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main_status = eMainStatus::ABSENT;
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name = "\n";
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// This newline caused a bug that took ~16 hours to figure out...
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// So I'm leaving it in here, think of it as the bug's head on a spike.
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// name = "\n";
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name = "";
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skills[eSkill::STRENGTH] = 1;
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skills[eSkill::STRENGTH] = 1;
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skills[eSkill::DEXTERITY] = 1;
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skills[eSkill::DEXTERITY] = 1;
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