Re-indent all files in the boe namespace
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@@ -31,13 +31,13 @@ short loot_max[5] = {3,8,40,800,4000};
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cItemRec get_stored_item(short which)
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{
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cItemRec s_item;
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if ((which >= 400) || (which < 0)) {
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s_item = cItemRec();
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return s_item;
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}
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}
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s_item = scenario.scen_items[which];
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s_item = scenario.scen_items[which];
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return s_item;
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}
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@@ -68,7 +68,7 @@ cItemRec pull_item_of_type(short loot_max,short min_val,short max_val,short t1,
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if (get_ran(1,0,160) == 80) {
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loot_max += 2;
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max_val += 2000;
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}
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}
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for (i = 0; i < 80; i++) {
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j = get_ran(1,0,399);
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temp_i = get_stored_item(j);
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@@ -77,8 +77,8 @@ cItemRec pull_item_of_type(short loot_max,short min_val,short max_val,short t1,
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if ((val >= min_val) && (val <= max_val) && (temp_i.treas_class != 0) &&
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(temp_i.treas_class <= loot_max))
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return temp_i;
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}
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}
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}
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temp_i = cItemRec();
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return temp_i;
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}
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@@ -86,50 +86,50 @@ cItemRec pull_item_of_type(short loot_max,short min_val,short max_val,short t1,
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cItemRec get_weapon(short loot,short level)
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{
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cItemRec weapon;
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if (loot == 0)
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return cItemRec();
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weapon = pull_item_of_type(loot,loot_min[loot],loot_max[loot],1,2,-1);
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weapon = pull_item_of_type(loot,loot_min[loot],loot_max[loot],1,2,-1);
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return weapon;
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}
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cItemRec get_armor(short loot,short level)
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{
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short r1;
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cItemRec armor;
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if (loot == 0)
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return cItemRec();
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r1 = get_ran(1,(loot - 1) * 5 + 124,142);
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armor = pull_item_of_type(loot,loot_min[loot],loot_max[loot],13,-1,-1);
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armor = pull_item_of_type(loot,loot_min[loot],loot_max[loot],13,-1,-1);
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return armor;
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}
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cItemRec get_helm(short loot)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],14,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],14,-1,-1);
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}
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cItemRec get_gloves(short loot)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],15,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],15,-1,-1);
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}
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cItemRec get_boots(short loot)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],17,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],17,-1,-1);
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}
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cItemRec get_shield(short loot)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],12,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],12,-1,-1);
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}
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cItemRec get_potion(short loot)
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@@ -137,43 +137,43 @@ cItemRec get_potion(short loot)
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cItemRec p;
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if (get_ran(1,0,80) < 20 * (4 - loot))
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p = pull_item_of_type(loot,loot_min[loot],loot_max[loot] / 2,7,-1,-1);
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else p = pull_item_of_type(loot,loot_min[loot],loot_max[loot],7,-1,-1);
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p = pull_item_of_type(loot,loot_min[loot],loot_max[loot] / 2,7,-1,-1);
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else p = pull_item_of_type(loot,loot_min[loot],loot_max[loot],7,-1,-1);
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return p;
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}
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cItemRec get_scroll(short loot)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],8,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],8,-1,-1);
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}
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cItemRec get_missile(short loot)
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{
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if (get_ran(1,0,2) < 2)
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],5,6,4);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],23,24,25);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],5,6,4);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],23,24,25);
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}
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cItemRec get_poison(short loot,short level)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],20,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],20,-1,-1);
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}
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cItemRec get_wand(short loot)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],9,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],9,-1,-1);
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}
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cItemRec get_ring(short loot)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],18,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],18,-1,-1);
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}
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cItemRec get_necklace(short loot)
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{
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],19,-1,-1);
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return pull_item_of_type(loot,loot_min[loot],loot_max[loot],19,-1,-1);
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}
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