Implement a picker for major events, using the new editable string picker.
It's used not only in special node editing (for Event Happens and If Event Happened?) but also in the Townperson Advanced, Talk Node, and Quest editors.
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@@ -10,20 +10,21 @@
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<text top='85' left='50' width='118' height='16'>Quest Description:</text>
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<field name='name' top='57' left='205' width='252' height='16'/>
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<field name='descr' top='84' left='205' width='252' height='104'/>
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<text top='209' left='50' width='160' height='28'>Must be completed by day:<br/>(-1 for no deadline)</text>
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<text top='209' left='50' width='170' height='28'>Must be completed by day:<br/>(-1 for no deadline)</text>
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<field name='chop' top='208' left='205' width='110' height='16'/>
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<text top='247' left='50' width='150' height='28'>Event to waive deadline:<br/>(-1 for none)</text>
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<field name='evt' top='246' left='205' width='100' height='16'/>
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<text top='247' left='50' width='170' height='28'>Event to waive deadline:<br/>(-1 for none)</text>
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<field name='evt' top='246' left='205' width='60' height='16'/>
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<button name='choose-evt' type='regular' anchor='evt' relative='pos pos-in' top='-4' left='8'>Choose</button>
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<text size='large' top='280' left='50' width='220' height='17'>Reward for completing:</text>
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<text top='307' left='50' width='150' height='16'>Experience Points:</text>
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<field name='xp' top='306' left='205' width='110' height='16'/>
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<text top='333' left='50' width='150' height='16'>Gold:</text>
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<field name='gold' top='332' left='205' width='110' height='16'/>
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<led name='rel' wrap='true' top='208' left='330'>Deadline is relative to start day</led>
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<led name='start' wrap='true' top='246' left='330'>Player is given quest when scenario starts</led>
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<led name='inbank' top='285' left='330'>Include in a job bank:</led>
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<field name='bank1' top='306' left='344' width='110' height='16'/>
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<field name='bank2' top='332' left='344' width='110' height='16'/>
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<led name='rel' wrap='true' top='208' left='345'>Deadline is relative to start day</led>
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<led name='start' wrap='true' top='246' left='345'>Player is given quest when scenario starts</led>
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<led name='inbank' top='285' left='345'>Include in a job bank:</led>
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<field name='bank1' top='306' left='359' width='110' height='16'/>
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<field name='bank2' top='332' left='359' width='110' height='16'/>
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<button name='left' type='left' def-key='left' top='358' left='50'/>
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<button name='right' type='right' def-key='right' top='358' left='115'/>
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<button name='cancel' type='regular' def-key='esc' top='358' left='322'>Cancel</button>
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@@ -57,8 +57,9 @@
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A creature which is part of a special group does not exist until it's created by a special encounter
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(like special node type One-Time Place Town Encounter).
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</text>
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<text top='133' left='301' width='222' height='44'>
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<text top='133' left='366' width='222' height='44'>
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For an explanation on how event codes work,
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see the chapter in the instructions on the passing of time.
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</text>
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<button name='choose-event' type='regular' top='150' left='296'>Choose</button>
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</dialog>
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