Implement a picker for major events, using the new editable string picker.
It's used not only in special node editing (for Event Happens and If Event Happened?) but also in the Townperson Advanced, Talk Node, and Quest editors.
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@@ -252,7 +252,7 @@ occurred. See <a href="../Specials.html#time">Passage of Time</a> in the chapter
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explanation.
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<dl>
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<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd>
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<dt>Extra 1a:</dt><dd>The number of the special event. (Range 1 ... 20)</dd>
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<dt>Extra 1a:</dt><dd>The number of the special event.</dd>
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<dt>Example:</dt><dd>If the slaying of the goblin king is event 4, when it is killed, call
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this special node with Extra 1a set to 4.</dd></dd>
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@@ -1310,7 +1310,7 @@ reached before a given event happened (see the chapter on the passage of time fo
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explanation).
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<dl>
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<dt>Extra 1a:</dt><dd>The day some special thing is supposed to happen.</dd>
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<dt>Extra 1b:</dt><dd>The number of an event (0 .. 20). This is the event that would
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<dt>Extra 1b:</dt><dd>The number of an event. This is the event that would
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prevent the special thing from happening (leave at 0 for no event). If the day in 1a has
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been reached, and this special event did not occur before the day in 1a, then the special
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in Extra 2b is called.</dd>
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