Implement a picker for major events, using the new editable string picker.
It's used not only in special node editing (for Event Happens and If Event Happened?) but also in the Townperson Advanced, Talk Node, and Quest editors.
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@@ -336,6 +336,7 @@ the response changes (the first field) to 90, and the Event which prevents the c
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second field) to 4. If Fred was killed (i.e. if the Goblin Chief was not killed before Day
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90), she will respond with the second text field. Otherwise, she will respond with the
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first.</p>
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<p>You can also use events in quests. An quest can be set to expire if an event hasn't happened by a certain day. This is more or less the same as making dialogue vary.</p>
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<p>Finally, you can use the If-Then Special Node Type 150: Special Thing happened?, which
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calls different special nodes depending on whether a day has been reached and whether an
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Event has happened before that day or not.</p>
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