Implement a picker for major events, using the new editable string picker.

It's used not only in special node editing (for Event Happens and If Event Happened?)
but also in the Townperson Advanced, Talk Node, and Quest editors.
This commit is contained in:
2025-02-23 10:38:46 -05:00
committed by Celtic Minstrel
parent 97cba0471b
commit 62267261f3
15 changed files with 88 additions and 21 deletions

View File

@@ -336,6 +336,7 @@ the response changes (the first field) to 90, and the Event which prevents the c
second field) to 4. If Fred was killed (i.e. if the Goblin Chief was not killed before Day
90), she will respond with the second text field. Otherwise, she will respond with the
first.</p>
<p>You can also use events in quests. An quest can be set to expire if an event hasn't happened by a certain day. This is more or less the same as making dialogue vary.</p>
<p>Finally, you can use the If-Then Special Node Type 150: Special Thing happened?, which
calls different special nodes depending on whether a day has been reached and whether an
Event has happened before that day or not.</p>