Manual: Update a bunch of obsolete or inaccurate references, other small changes
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@@ -13,7 +13,7 @@
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<h1>Section 8 - Editing Item Types</h1>
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<p>Your default scenario comes with 383 premade item types, number 0 to 382, and you can
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have 400 item types overall. Like terrain types, you can customize the item types to suit
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add as many new types as you wish. Like terrain types, you can customize the item types to suit
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your scenario. Click on Edit Item Types to bring up a list of items, and click on an item
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type to bring up the item editing window. This window has these options:</p>
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<ul>
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@@ -49,7 +49,7 @@ to see if the party has a special item. Set an item's special class here (0 for
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class).
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<br>For example, an item Boat Ticket can have special class 1, and a special node
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which checks if the party has a ticket can check for special class 1. Note that items with
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a non-zero special class are taken away from the party when they leave the
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a non-zero special class have the special class set to 0 when the party leaves the
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scenario.</li>
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<li><b>Weapon key skill:</b> If the item is a weapon of any kind (but not ammunition such as
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arrows), there will be a place to enter in the key skill for the weapon. You can click the
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