FIx linker error in editors
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@@ -65,7 +65,6 @@ extern bool mouse_button_held,editing_town;
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extern short cur_viewing_mode;//,user_given_password;
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extern cTown* town;
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//extern big_tr_type t_d;
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//extern short town_type; // 0 - big 1 - ave 2 - small
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extern short /*max_dim[3],*/mode_count,to_create;
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extern ter_num_t template_terrain[64][64];
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extern cItemRec item_list[400];
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@@ -23,7 +23,6 @@ extern short cen_x, cen_y,/* overall_mode,*/cur_town;
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extern bool mouse_button_held;
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extern short cur_viewing_mode;
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extern cTown* town;
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//extern short town_type; // 0 - big 1 - ave 2 - small
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extern short max_dim[3];
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extern short mode_count,to_create;
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extern ter_num_t template_terrain[64][64];
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@@ -20,7 +20,6 @@ using std::endl;
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extern cScenario scenario;
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extern cTown* town;
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//extern short town_type, max_dim[3]; // 0 - big 1 - ave 2 - small
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extern short cur_town;//overall_mode,given_password,user_given_password;
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extern location cur_out;
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//extern piles_of_stuff_dumping_type *data_store;
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@@ -810,7 +809,6 @@ void make_new_scenario(std::string /*file_name*/,short /*out_width*/,short /*out
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// scenario.format.prog_make_ver[1] = 0;
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// scenario.format.prog_make_ver[2] = 0;
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// cur_town = 0;
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// town_type = 1;
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// scenario.num_towns = 1;
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// scenario.town_size[0] = 1;
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// scenario.out_width = out_width;
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@@ -38,7 +38,6 @@ extern short cen_x, cen_y,current_terrain_type,cur_town;
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extern cTown* town;
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//extern big_tr_type t_d;
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//extern template_town_type town_template;
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//extern short town_type; // 0 - big 1 - ave 2 - small
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extern short cur_viewing_mode;
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extern eScenMode overall_mode;
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eDrawMode draw_mode = DRAW_TERRAIN;
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@@ -16,7 +16,6 @@ extern bool mouse_button_held;
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extern short cur_viewing_mode;
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extern cTown* town;
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//extern big_tr_type t_d;
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extern short town_type; // 0 - big 1 - ave 2 - small
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extern short /*max_dim[3],*/mode_count,to_create;
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extern ter_num_t template_terrain[64][64];
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extern cItemRec item_list[400];
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@@ -31,8 +31,6 @@ cTown* town = NULL;
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//big_tr_type t_d;
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bool diff_depth_ok = false,mouse_button_held = false,editing_town = false;
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short cur_viewing_mode = 0;
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//short town_type = 0; // 0 - big 1 - ave 2 - small
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//short max_dim[3] = {64,48,32};
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short cen_x, cen_y;
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eScenMode overall_mode = MODE_INTRO_SCREEN;
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std::shared_ptr<cScrollbar> right_sbar;
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@@ -15,8 +15,7 @@ extern bool mouse_button_held,editing_town;
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extern short cur_viewing_mode;
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extern cTown* town;
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//extern big_tr_type t_d;
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//extern short town_type; // 0 - big 1 - ave 2 - small
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extern short /*max_dim[3],*/mode_count,to_create,cur_town;
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extern short mode_count,to_create,cur_town;
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extern ter_num_t template_terrain[64][64];
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extern cItemRec item_list[400];
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extern cScenario scenario;
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@@ -1539,7 +1538,6 @@ bool new_town(short which_town) {
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// scenario.last_town_edited = cur_town;
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// init_town(size);
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// strcpy(town->town_strs(0),(char *) temp_str);
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// town_type = size;
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//
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// for (i = 0; i < max_dim[size]; i++)
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// for (j = 0; j < max_dim[size]; j++)
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