fix party disappearing in huge town
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@@ -448,7 +448,7 @@ void draw_party_symbol(location center) {
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return;
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return;
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if(!univ.party.is_alive())
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if(!univ.party.is_alive())
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return;
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return;
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if((is_town()) && (univ.party.town_loc.x > 70))
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if((is_town()) && (univ.party.town_loc.x > (univ.scenario.is_legacy ? 70 : LOC_UNUSED)))
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return;
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return;
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if(is_town() && center != univ.party.town_loc) {
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if(is_town() && center != univ.party.town_loc) {
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