Remove FlushAndPause() function
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@@ -20,6 +20,7 @@
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#include "dlogutil.h"
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#include "winutil.h"
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#include "boe.menus.h"
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#include "mathutil.h"
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#include <vector>
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using std::vector;
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@@ -41,6 +42,7 @@ extern eGameMode overall_mode;
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RECT startup_button[6];
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// TODO: Always returns false, so make it void
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bool handle_startup_press(location the_point)
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{
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std::string scen_name;
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@@ -52,9 +54,10 @@ bool handle_startup_press(location the_point)
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for (i = 0; i < 5; i++)
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if (the_point.in(startup_button[i]) == true) {
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draw_start_button(i,5);
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mainPtr.display(); // TODO: I suspect this won't work
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if (play_sounds == true)
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play_sound(37);
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else FlushAndPause(5);
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else sf::sleep(time_in_ticks(5));
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draw_start_button(i,0);
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switch (i) {
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case STARTBTN_LOAD:
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@@ -109,12 +112,6 @@ bool handle_startup_press(location the_point)
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scen_name = scen_headers.strs(scen).file;
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put_party_in_scen(scen_name);
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break;
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case 5:
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FlushAndPause(50);
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return true;
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break;
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}
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}
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return false;
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