*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -8,7 +8,8 @@
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#ifndef _SOUNDTOOL_H
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#define _SOUNDTOOL_H
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const int NUM_SOUNDS = 100;
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#define NUM_SOUNDS 100
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typedef unsigned short snd_num_t;
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void init_snd_tool();
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@@ -32,8 +33,8 @@ void kill_sound();
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extern HMODULE hModule;
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extern short can_ignore[100];
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extern bool sounds_missing;
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HGLOBAL sound_handles[NUM_SOUNDS];
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char* snds[NUM_SOUNDS];
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extern HGLOBAL sound_handles[NUM_SOUNDS];
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extern char* snds[NUM_SOUNDS];
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#else
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#error Invalid platform
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#endif
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@@ -41,9 +42,11 @@ char* snds[NUM_SOUNDS];
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extern short snd_played[4];
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extern bool play_sounds;
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extern short last_played;
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extern bool always_async[100];
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extern bool always_asynch[100];
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extern bool load_when_play[100];
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extern short sound_delay[100];
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extern short store_last_sound_played;
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void move_sound(unsigned char ter,short step);
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#endif
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