*Finished cleaning the Win32 code so that the game compiles again.

*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-10-18 23:26:28 +00:00
parent a7893db77b
commit 5ebbe14d6f
32 changed files with 484 additions and 367 deletions

View File

@@ -17,8 +17,8 @@ using std::abs;
#undef min
#endif
short get_ran (short times,short min,short max);
short s_pow(short x,short y);
extern short get_ran (short times,short min,short max);
extern short s_pow(short x,short y);
short s_sqrt(short val);
short max(short a,short b);
short min(short a,short b);