*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -17,8 +17,8 @@ using std::abs;
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#undef min
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#endif
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short get_ran (short times,short min,short max);
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short s_pow(short x,short y);
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extern short get_ran (short times,short min,short max);
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extern short s_pow(short x,short y);
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short s_sqrt(short val);
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short max(short a,short b);
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short min(short a,short b);
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