*Finished cleaning the Win32 code so that the game compiles again.

*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-10-18 23:26:28 +00:00
parent a7893db77b
commit 5ebbe14d6f
32 changed files with 484 additions and 367 deletions

View File

@@ -1,12 +1,13 @@
#include "location.h" // location
#include "exlsound.h" // play_sound
#include "boe.main.h" // out
#include "boe.text.h" // add_string_to_buf
#include "boe.locutils.h" // alter_space
#include "boe.items.h" // fancy_choice_dialog
#include "../tools/soundtool.h" // play_sound
#include "../boe.main.h" // out
#include "../boe.text.h" // add_string_to_buf
#include "../boe.locutils.h" // alter_space
#include "../boe.items.h" // fancy_choice_dialog
#include "global.h"
#include "globvar.h"
#include "../global.h"
#include "../globvar.h"
#include "../tools/mathutil.h"
location location::toGlobal()
{