*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,12 +1,13 @@
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#include "location.h" // location
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#include "exlsound.h" // play_sound
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#include "boe.main.h" // out
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#include "boe.text.h" // add_string_to_buf
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#include "boe.locutils.h" // alter_space
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#include "boe.items.h" // fancy_choice_dialog
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#include "../tools/soundtool.h" // play_sound
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#include "../boe.main.h" // out
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#include "../boe.text.h" // add_string_to_buf
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#include "../boe.locutils.h" // alter_space
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#include "../boe.items.h" // fancy_choice_dialog
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#include "global.h"
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#include "globvar.h"
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#include "../global.h"
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#include "../globvar.h"
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#include "../tools/mathutil.h"
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location location::toGlobal()
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{
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