*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -4,7 +4,6 @@
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#include "classes/pc.h" // party_record_type
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#include "global.h" // structs
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void move_sound(unsigned char ter,short step);
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void check_game_done();
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Boolean handle_menu (short item, HMENU menu);
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void load_cursors();
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