*Finished cleaning the Win32 code so that the game compiles again.

*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-10-18 23:26:28 +00:00
parent a7893db77b
commit 5ebbe14d6f
32 changed files with 484 additions and 367 deletions

View File

@@ -4,7 +4,6 @@
#include "classes/pc.h" // party_record_type
#include "global.h" // structs
void move_sound(unsigned char ter,short step);
void check_game_done();
Boolean handle_menu (short item, HMENU menu);
void load_cursors();