*Finished cleaning the Win32 code so that the game compiles again.

*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-10-18 23:26:28 +00:00
parent a7893db77b
commit 5ebbe14d6f
32 changed files with 484 additions and 367 deletions

View File

@@ -16,7 +16,8 @@
#include "boe.dlgutil.h"
#include "boe.infodlg.h"
#include "boe.graphutil.h"
#include "tools/exlsound.h"
#include "tools/soundtool.h"
#include "tools/mathutil.h"
#include "globvar.h"