*Finished cleaning the Win32 code so that the game compiles again.

*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-10-18 23:26:28 +00:00
parent a7893db77b
commit 5ebbe14d6f
32 changed files with 484 additions and 367 deletions

View File

@@ -60,7 +60,7 @@ extern RECT item_sbar_rect;
extern int dialog_answer;
extern Boolean All_Done, dialog_not_toast;
extern Boolean in_startup_mode ;
extern Boolean play_sounds;
//extern Boolean play_sounds;
extern Boolean diff_depth_ok ,spell_forced ,startup_loaded ;
extern Boolean save_maps ,party_in_memory ,in_scen_debug ;
extern Boolean window_in_front ;
@@ -288,7 +288,7 @@ extern DLGPROC d_proc;
extern WNDPROC edit_proc;
extern WNDPROC old_edit_proc;
#define NUM_SOUNDS 100
//#define NUM_SOUNDS 100
extern HGLOBAL sound_handles[NUM_SOUNDS];
extern char * snds[NUM_SOUNDS];
@@ -296,8 +296,8 @@ extern char * snds[NUM_SOUNDS];
extern short last_played;
extern short store_last_sound_played;
extern Boolean always_asynch[100];
extern Boolean load_when_play[100];
//extern bool always_asynch[100];
//extern Boolean load_when_play[100];
extern short can_ignore[100];