*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -60,7 +60,7 @@ extern RECT item_sbar_rect;
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extern int dialog_answer;
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extern Boolean All_Done, dialog_not_toast;
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extern Boolean in_startup_mode ;
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extern Boolean play_sounds;
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//extern Boolean play_sounds;
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extern Boolean diff_depth_ok ,spell_forced ,startup_loaded ;
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extern Boolean save_maps ,party_in_memory ,in_scen_debug ;
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extern Boolean window_in_front ;
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@@ -288,7 +288,7 @@ extern DLGPROC d_proc;
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extern WNDPROC edit_proc;
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extern WNDPROC old_edit_proc;
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#define NUM_SOUNDS 100
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//#define NUM_SOUNDS 100
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extern HGLOBAL sound_handles[NUM_SOUNDS];
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extern char * snds[NUM_SOUNDS];
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@@ -296,8 +296,8 @@ extern char * snds[NUM_SOUNDS];
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extern short last_played;
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extern short store_last_sound_played;
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extern Boolean always_asynch[100];
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extern Boolean load_when_play[100];
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//extern bool always_asynch[100];
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//extern Boolean load_when_play[100];
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extern short can_ignore[100];
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