*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -437,8 +437,8 @@ typedef struct { unsigned char pattern[9][9]; } effect_pat_type;
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typedef struct { item_record_type items[NUM_TOWN_ITEMS]; } stored_items_list;
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typedef struct { char outdoor_maps[100][6][48]; } stored_outdoor_maps_type;
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short s_pow(short x,short y);
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short get_ran (short times, short min, short max);
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//extern short s_pow(short x,short y);
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//extern short get_ran (short times, short min, short max);
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Boolean same_point(location p1,location p2);
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void pause(short length);
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void Delay(short val,long *dummy);
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