*Finished cleaning the Win32 code so that the game compiles again.

*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-10-18 23:26:28 +00:00
parent a7893db77b
commit 5ebbe14d6f
32 changed files with 484 additions and 367 deletions

View File

@@ -437,8 +437,8 @@ typedef struct { unsigned char pattern[9][9]; } effect_pat_type;
typedef struct { item_record_type items[NUM_TOWN_ITEMS]; } stored_items_list;
typedef struct { char outdoor_maps[100][6][48]; } stored_outdoor_maps_type;
short s_pow(short x,short y);
short get_ran (short times, short min, short max);
//extern short s_pow(short x,short y);
//extern short get_ran (short times, short min, short max);
Boolean same_point(location p1,location p2);
void pause(short length);
void Delay(short val,long *dummy);