*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -72,7 +72,7 @@ void alter_rect(RECT16 *r)
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r->right = a;
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}
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short get_ran (short times, short min, short max)
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/*short get_ran (short times, short min, short max) => already defined in mathutil.cpp
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{
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short store;
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short i, to_ret = 0;
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@@ -86,7 +86,7 @@ short get_ran (short times, short min, short max)
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to_ret = to_ret + min + store;
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}
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return to_ret;
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}
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}*/
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Boolean same_point(location p1,location p2)
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{
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@@ -95,12 +95,12 @@ Boolean same_point(location p1,location p2)
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else return FALSE;
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}
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short s_pow(short x,short y)
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/*short s_pow(short x,short y) => already defined in mathutil.cpp
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{
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if (y == 0)
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return 1;
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return (short) pow((double) x, (double) y);
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}
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}*/
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void Delay(short val, long *)
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{
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