Merge pull request #537 from NQNStudios:screen-shift-keys
This makes it so arrow keys/numpad can control screen shift when it's available. When this preference is enabled, #482 will not be an issue (Fix #482). But the player will also miss out on cases where adjacent targeting would be a good thing. I haven't done anything smart to determine whether one mode or the other is better on a case-by-case basis.
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@@ -41,7 +41,13 @@
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<led name='slow' relative='pos pos-in' anchor='med' top='0' left='15'>Slow</led>
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<led name='snail' relative='pos pos-in' anchor='slow' top='0' left='15'>Quite Slow</led>
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</group>
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<text name='misc-head' size='large' relative='pos-in pos' anchor='spd-head' top='30' left='0' width='182' height='17'>Miscellaneous:</text>
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<text name='keyshift-head' size='large' relative='pos-in pos' anchor='spd-head' top='30' left='0' width='182' height='17'>When targeting, directional keys should:</text>
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<group name='keyshift-options'>
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<led name='target-adjacent' relative='pos-in pos' anchor='keyshift-head' top='4' left='15'>Select adjacent tiles</led>
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<led name='screen-shift' relative='pos pos-in' anchor='target-adjacent' top='0' left='15'>Move the screen</led>
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</group>
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<text name='keyshift-note' size='large' relative='pos-in pos' anchor='keyshift-head' top='20' left='15' width='300' height='17'>(Holding Shift while using directional keys will do the opposite.)</text>
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<text name='misc-head' size='large' relative='neg pos' anchor='keyshift-note' top='15' left='15' width='182' height='17'>Miscellaneous:</text>
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<led name='nosound' relative='pos-in pos' anchor='misc-head' top='6' left='15'>No Sounds</led>
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<led name='repeatdesc' relative='pos-in pos' rel-anchor='prev' top='10' left='0'>Show room descriptions more than once</led>
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<led name='easier' relative='pos-in pos' rel-anchor='prev' top='10' left='0'>Make game easier (monsters much weaker)</led>
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