Do no talk to death people, this may break some scenario...
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@@ -589,7 +589,7 @@ static void handle_talk(location destination, bool& did_something, bool& need_re
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str = univ.scenario.spec_strs[small_talk - 1000];
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str = univ.scenario.spec_strs[small_talk - 1000];
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// TODO: Come up with a set of pre-cooked responses.
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// TODO: Come up with a set of pre-cooked responses.
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add_string_to_buf("Talk: " + str, 4);
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add_string_to_buf("Talk: " + str, 4);
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} else {
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} else if (univ.town.monst[i].active) {
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start_talk_mode(i,univ.town.monst[i].personality,univ.town.monst[i].number,univ.town.monst[i].facial_pic);
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start_talk_mode(i,univ.town.monst[i].personality,univ.town.monst[i].number,univ.town.monst[i].facial_pic);
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did_something = false;
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did_something = false;
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need_redraw = false;
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need_redraw = false;
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