Do no talk to death people, this may break some scenario...

This commit is contained in:
Laurent Alonso(fr)
2020-05-20 19:32:37 +02:00
committed by Celtic Minstrel
parent 4ce0af7777
commit 5d7b4b5ee8

View File

@@ -589,7 +589,7 @@ static void handle_talk(location destination, bool& did_something, bool& need_re
str = univ.scenario.spec_strs[small_talk - 1000]; str = univ.scenario.spec_strs[small_talk - 1000];
// TODO: Come up with a set of pre-cooked responses. // TODO: Come up with a set of pre-cooked responses.
add_string_to_buf("Talk: " + str, 4); add_string_to_buf("Talk: " + str, 4);
} else { } else if (univ.town.monst[i].active) {
start_talk_mode(i,univ.town.monst[i].personality,univ.town.monst[i].number,univ.town.monst[i].facial_pic); start_talk_mode(i,univ.town.monst[i].personality,univ.town.monst[i].number,univ.town.monst[i].facial_pic);
did_something = false; did_something = false;
need_redraw = false; need_redraw = false;