I think the cleanup of the game documentation is done.

- Added navigation bar to all game docs. See game/nav.txt
- Put the GNU GPL into a file, game/Licensing.html

git-svn-id: http://openexile.googlecode.com/svn/trunk@123 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Sylae Corell
2009-09-04 22:30:46 +00:00
parent 3c9f1e198e
commit 5d0ee55d78
19 changed files with 991 additions and 38 deletions

View File

@@ -8,6 +8,40 @@
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div class="navbar">
<a href="About.html"><li>About</li></a>
<a href="Tips.html"><li>Playing Tips</a></li>
<a href="Intro.html"><li>Getting Started</li></a>
<a href="Screen.html"><li>The Exile Screen</a></li>
<a href="Menus.html"><li>The Exile Menu</a></li>
<a href="Town.html"><li>Getting Around Town</a></li>
<a href="Outdoors.html"><li>Getting Around the Outdoors</a></li>
<a href="Combat.html"><li>Killing Stuff</a></li>
<a href="Misc.html"><li>Miscellaneous</li></a>
<a href="Mage.html"><li>Mage Spells</a></li>
<a href="Priest.html"><li>Priest Spells</a></li>
<a href="Hints.html"><li>Hints</a></li>
<a href="Valleydy.html"><li>Valley of Dying Things</a></li>
<a href="Editor.html"><li>The Editor</a></li>
<a href="Credits.html"><li>Credits</a></li>
<a href="Licensing.html"><li>GNU GPL</a></li>
</div>
<div class="content">
<h1>Getting Around Town</h1>
<p>When you begin the game, you will be in one of Exile's many towns and forts. There are a variety of things you can and should do.</p>
<p>Moving around: To move, place the cursor on the terrain screen in the direction you want to move (it should turn into a little arrow) and click. You will take a step in the direction the arrow points. To move up, for example, move the cursor above the little person in the middle (you). The cursor should turn into an arrow pointing up. Click. You will move up a space.</p>
@@ -67,5 +101,5 @@
<p>People will only buy identified items. To identify an item, go to a sage (such as Axel, in Sweetgrove, in "Valley of Dying Things"). Ask about 'identify' (or, usually, click the Buy button), and ID buttons will appear by your unidentified items. Click this button to pay to have it identified. You will now know exactly what it is.</p>
<p>Finally, a very few people will cast magical spells to strengthen your identified, non-magical weapons. When this is offered, small 'Augm' buttons will appear by items that can be augmented. Press them to buy the improvement.</p>
<p>When you leave town (or go into combat) the buttons will change. The next two sections say what the new buttons do.</p>
</body>
</div></body>
</html>