I think the cleanup of the game documentation is done.
- Added navigation bar to all game docs. See game/nav.txt - Put the GNU GPL into a file, game/Licensing.html git-svn-id: http://openexile.googlecode.com/svn/trunk@123 4ebdad44-0ea0-11de-aab3-ff745001d230
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<link rel="stylesheet" type="text/css" href="style.css">
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</head>
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<body>
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<h1>Section 10: Mage Spells:</h1>
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<div class="navbar">
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<a href="About.html"><li>About</li></a>
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<a href="Tips.html"><li>Playing Tips</a></li>
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<a href="Intro.html"><li>Getting Started</li></a>
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<a href="Screen.html"><li>The Exile Screen</a></li>
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<a href="Menus.html"><li>The Exile Menu</a></li>
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<a href="Town.html"><li>Getting Around Town</a></li>
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<a href="Outdoors.html"><li>Getting Around the Outdoors</a></li>
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<a href="Combat.html"><li>Killing Stuff</a></li>
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<a href="Misc.html"><li>Miscellaneous</li></a>
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<a href="Mage.html"><li>Mage Spells</a></li>
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<a href="Priest.html"><li>Priest Spells</a></li>
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<a href="Hints.html"><li>Hints</a></li>
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<a href="Valleydy.html"><li>Valley of Dying Things</a></li>
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<a href="Editor.html"><li>The Editor</a></li>
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<a href="Credits.html"><li>Credits</a></li>
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<a href="Licensing.html"><li>GNU GPL</a></li>
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</div>
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<div class="content">
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<h1>Mage Spells:</h1>
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<p>These are the spells available to your mages. A character starts with most of the first three levels of spells automatically. The higher level spells must be found or bought.</p>
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<p>PCs can cast spells on other PCs regardless of the distance between them. Hostile spells, on the other hand, can only affect monsters sufficiently nearby. The number in parenthesis after the name is the cost of the spell in spell points. When there is an R and a number, the second number is the range for the spell.</p>
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<h2>Level 1</h2>
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<li>Quickfire: (C 50) Devastating beyond words, this spell creates a space of quickfire, which will sweep over the area killing everyone and everything.</li>
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<li>Death Arrows: (C 10, R 6) This spell is like the previous Arrow spells, but strikes each target with a kill spell. The number of arrows increases with the level of the caster.</li>
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</ul>
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</body>
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</div></body>
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</html>
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