I think the cleanup of the game documentation is done.

- Added navigation bar to all game docs. See game/nav.txt
- Put the GNU GPL into a file, game/Licensing.html

git-svn-id: http://openexile.googlecode.com/svn/trunk@123 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Sylae Corell
2009-09-04 22:30:46 +00:00
parent 3c9f1e198e
commit 5d0ee55d78
19 changed files with 991 additions and 38 deletions

View File

@@ -8,6 +8,40 @@
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div class="navbar">
<a href="About.html"><li>About</li></a>
<a href="Tips.html"><li>Playing Tips</a></li>
<a href="Intro.html"><li>Getting Started</li></a>
<a href="Screen.html"><li>The Exile Screen</a></li>
<a href="Menus.html"><li>The Exile Menu</a></li>
<a href="Town.html"><li>Getting Around Town</a></li>
<a href="Outdoors.html"><li>Getting Around the Outdoors</a></li>
<a href="Combat.html"><li>Killing Stuff</a></li>
<a href="Misc.html"><li>Miscellaneous</li></a>
<a href="Mage.html"><li>Mage Spells</a></li>
<a href="Priest.html"><li>Priest Spells</a></li>
<a href="Hints.html"><li>Hints</a></li>
<a href="Valleydy.html"><li>Valley of Dying Things</a></li>
<a href="Editor.html"><li>The Editor</a></li>
<a href="Credits.html"><li>Credits</a></li>
<a href="Licensing.html"><li>GNU GPL</a></li>
</div>
<div class="content">
<h1>Killing Stuff</h1>
<p>Combat works much like being in town or outdoors, except that you move your party one PC at a time instead of all at once. You will get to move each of your PCs, and then all the other people/monsters move (and maybe attack you). Then the process repeats.</p>
<p>The main difference between normal town and combat mode, of course, is that you're probably trying to kill something.</p>
@@ -53,5 +87,5 @@
<p>Poisoning a Weapon: Using poison poisons your equipped weapon, which can be either a hand-to-hand weapon or a quiver of arrows (not darts or throwing knives). Hitting a monster with it then does a considerable amount of damage, spread out over time. The level of the poison decreases with every blow delivered and every blow that lands. The poison is lost should you change weapons or leave town.</p>
<p>Using poison on an already poisoned weapon gives the weapon a strength of poison equal to the maximum strength of the poison already there and the poison you're putting on.</p>
<p>Enemy Resistances: There are a wide variety of types of damage you can do. Hand to hand weapons do physical damage. Poison is another kind of damage, fire is another, non-fire magic (such as ice bolts or kill spells) is yet another. These sorts of damages affect different monsters differently. Many monsters are resistant to fire. Less are resistant to magic. Very few are resistant to poison, however - keep this in mind when dealing with that pesky enemy mage in the back.</p>
</body>
</div></body>
</html>