Add cParty::is_in_scenario()
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@@ -57,12 +57,11 @@ cCustomGraphics spec_scen_g;
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void finish_load_party(){
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bool town_restore = univ.party.town_num < 200;
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bool in_scen = univ.party.scen_name.length() > 0;
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party_in_memory = true;
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// now if not in scen, this is it.
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if(!in_scen) {
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if(!univ.party.is_in_scenario()) {
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if(overall_mode != MODE_STARTUP) {
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reload_startup();
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draw_startup(0);
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